Package | mx.effects.effectClasses |
Class | public class ActionEffectInstance |
Inheritance | ActionEffectInstance EffectInstance flash.events.EventDispatcher |
Subclasses | AddActionInstance, AddChildActionInstance, AddItemActionInstance, CallActionInstance, RemoveActionInstance, RemoveChildActionInstance, RemoveItemActionInstance, SetActionInstance, SetPropertyActionInstance, SetStyleActionInstance, UnconstrainItemActionInstance |
Language Version : | ActionScript 3.0 |
Product Version : | Flex 3 |
Runtime Versions : | Flash Player 9, AIR 1.1 |
Property | Defined By | ||
---|---|---|---|
playCount : int = 0
Number of times that the instance has been played. | EffectInstance | ||
playedAction : Boolean = false
Indicates whether the effect has been played (true),
or not (false). | ActionEffectInstance |
Method | Defined By | ||
---|---|---|---|
ActionEffectInstance(target:Object)
Constructor. | ActionEffectInstance | ||
end():void
Interrupts an effect instance that is currently playing,
and jumps immediately to the end of the effect. | EffectInstance | ||
finishEffect():void
Called by the end() method when the effect
finishes playing. | EffectInstance | ||
finishRepeat():void
Called after each iteration of a repeated effect finishes playing. | EffectInstance | ||
initEffect(event:Event):void
This method is called if the effect was triggered by the EffectManager. | EffectInstance | ||
pause():void
Pauses the effect until you call the resume() method. | EffectInstance | ||
play():void
Plays the effect instance on the target. | EffectInstance | ||
resume():void
Resumes the effect after it has been paused
by a call to the pause() method. | EffectInstance | ||
reverse():void
Plays the effect in reverse, starting from
the current position of the effect. | EffectInstance | ||
startEffect():void
Plays the effect instance on the target after the
startDelay period has elapsed. | EffectInstance | ||
stop():void
Stops the effect, leaving the target in its current state. | EffectInstance |
Method | Defined By | ||
---|---|---|---|
getStartValue():*
Returns the starting state value that was saved by the
saveStartValue() method. | ActionEffectInstance | ||
saveStartValue():*
Subclasses implement this method to save the starting state
before the effect plays. | ActionEffectInstance |
playedAction | property |
protected var playedAction:Boolean = false
Language Version : | ActionScript 3.0 |
Product Version : | Flex 3 |
Runtime Versions : | Flash Player 9, AIR 1.1 |
Indicates whether the effect has been played (true
),
or not (false
).
The play()
method sets this property to
true
after the effect plays;
you do not set it directly.
ActionEffectInstance | () | Constructor |
public function ActionEffectInstance(target:Object)
Language Version : | ActionScript 3.0 |
Product Version : | Flex 3 |
Runtime Versions : | Flash Player 9, AIR 1.1 |
Constructor.
Parameterstarget:Object — The Object to animate with this effect.
|
getStartValue | () | method |
protected function getStartValue():*
Language Version : | ActionScript 3.0 |
Product Version : | Flex 3 |
Runtime Versions : | Flash Player 9, AIR 1.1 |
Returns the starting state value that was saved by the
saveStartValue()
method.
* — Returns the starting state value.
|
saveStartValue | () | method |
protected function saveStartValue():*
Language Version : | ActionScript 3.0 |
Product Version : | Flex 3 |
Runtime Versions : | Flash Player 9, AIR 1.1 |
Subclasses implement this method to save the starting state before the effect plays.
Returns* — Returns the starting state value.
|