The PropertyChanges class defines the start and end values
for a set of properties of a target component of a transition.
The start and end fields
of the PropertyChanges class contain the same set of properties,
but with different values.
Target properties that have the same start and end values
are not included in the start and end fields.
An Object containing the ending properties of the target
component modified by the change in view state.
For example, for a target component that is both
moved and resized by a change to the view state, end
contains the ending position and size of the component,
as the following example shows:
{ x: 100, y: 100, width: 200, height: 200 }
start
property
public var start:Object
Language Version :
ActionScript 3.0
Product Version :
Flex 3
Runtime Versions :
Flash Player 9, AIR 1.1
An Object containing the starting properties of the target
component modified by the change in view state.
For example, for a target component that is both
moved and resized by a change to the view state, start
contains the starting position and size of the component,
as the following example shows:
{ x: 0, y: 0, width: 100, height: 100}
stripUnchangedValues
property
public var stripUnchangedValues:Boolean = true
Language Version :
ActionScript 3.0
Product Version :
Flex 3
Runtime Versions :
Flash Player 9, AIR 1.1
This flag controls whether values that are the same in the
start and end states are stripped from those objects.
The default value is true.
target
property
public var target:Object
Language Version :
ActionScript 3.0
Product Version :
Flex 3
Runtime Versions :
Flash Player 9, AIR 1.1
A target component of a transition.
The start and end fields
of the PropertyChanges object define how the target component
is modified by the change to the view state.
Constructor Detail
PropertyChanges
()
Constructor
public function PropertyChanges(target:Object)
Language Version :
ActionScript 3.0
Product Version :
Flex 3
Runtime Versions :
Flash Player 9, AIR 1.1
The PropertyChanges constructor.
Parameters
target:Object — Object that is a target of an effect.