The SpriteVisualElement class is a light-weight Sprite-based implemention
of the IVisualElement interface. Spark containers can lay out and render SpriteVisualElement objects.
If you use ActionScript to add an FXG component to an application, it should be of type SpriteVisualElement.
Specifies the desired layout direction for an element: one of LayoutDirection.LTR
(left to right), LayoutDirection.RTL (right to left), or null (inherit).
A utility method to update the rotation, scale, and translation of the
transform while keeping a particular point, specified in the component's
own coordinate space, fixed in the parent's coordinate space.
The vertical distance in pixels from the anchor target to
the control's baseline position.
By default the anchor target is the top edge of the container's
content area. In layouts with advanced constraints, the target can be
a constraint row.
Setting the property to a number or to a numerical string like "10"
specifies use of the default anchor target.
To specify an anchor target, set the property value to a string in the format:
"anchorTargetName:value". For example, "row1:10".
Implementation public function get baseline():Object public function set baseline(value:Object):void
baselinePosition
property
baselinePosition:Number [read-only]
Language Version :
ActionScript 3.0
Product Version :
Flex 4
Runtime Versions :
Flash Player 10, AIR 1.5
The y-coordinate of the baseline
of the first line of text of the component.
This property is used to implement
the baseline constraint style.
It is also used to align the label of a FormItem
with the controls in the FormItem.
Each component should override this property.
Implementation public function get baselinePosition():Number
blendMode
property
blendMode:String[override]
Language Version :
ActionScript 3.0
Product Version :
Flex 4
Runtime Versions :
Flash Player 10, AIR 1.5
A value from the BlendMode class that specifies which blend mode to use.
The default value is auto.
Implementation public function get blendMode():String public function set blendMode(value:String):void
The vertical distance in pixels from the bottom edge of the component to the
anchor target's bottom edge.
By default the anchor target is the container's content area. In layouts
with advanced constraints, the target can be a constraint row.
Setting the property to a number or to a numerical string like "10"
specifies use of the default anchor target.
To specify an anchor target, set the property value to a string in the format:
"anchorTargetName:value". For example, "row1:10".
Implementation public function get bottom():Object public function set bottom(value:Object):void
depth
property
depth:Number
Language Version :
ActionScript 3.0
Product Version :
Flex 4
Runtime Versions :
Flash Player 10, AIR 1.5
Determines the order in which items inside of containers
are rendered.
Spark containers order their items based on their
depth property, with the lowest depth in the back,
and the higher in the front.
Items with the same depth value appear in the order
they are added to the container.
Implementation public function get depth():Number public function set depth(value:Number):void
Specifies the optional DesignLayer instance associated with this visual
element.
When a DesignLayer is assigned, a visual element must consider the
visibility and alpha of its parent layer when ultimately committing its
own effective visibility or alpha to its backing DisplayObject
(if applicable).
A visual element must listen for layerPropertyChange
notifications from the associated layer parent. When the
effectiveAlpha or effectiveVisibility of the
layer changes, the element must then compute its own effective visibility
(or alpha) and apply it accordingly.
This property should not be set within MXML directly.
The designLayer property is not used for z-order control,
please see depth.
Implementation public function get designLayer():DesignLayer public function set designLayer(value:DesignLayer):void
hasLayoutMatrix3D
property
hasLayoutMatrix3D:Boolean [read-only]
Language Version :
ActionScript 3.0
Product Version :
Flex 4
Runtime Versions :
Flash Player 10, AIR 1.5
Contains true if the element has 3D Matrix.
Use hasLayoutMatrix3D instead of calling and examining the
return value of getLayoutMatrix3D() because that method returns a valid
matrix even when the element is in 2D.
Implementation public function get hasLayoutMatrix3D():Boolean
horizontalCenter
property
horizontalCenter:Object
Language Version :
ActionScript 3.0
Product Version :
Flex 4
Runtime Versions :
Flash Player 10, AIR 1.5
The horizontal distance in pixels from the center of the component to the
center of the anchor target's content area.
The default anchor target is the container itself.
In layouts with advanced constraints, the anchor target can be a constraint column.
Then the content area is the space between the preceding column
(or container side) and the target column.
Setting the property to a number or to a numerical string like "10"
specifies use of the default anchor target.
To specify an anchor target, set the property value to a string in the format
"constraintColumnId:value". For example, "col1:10".
Implementation public function get horizontalCenter():Object public function set horizontalCenter(value:Object):void
id
property
id:String
Language Version :
ActionScript 3.0
Product Version :
Flex 4
Runtime Versions :
Flash Player 10, AIR 1.5
The identity of the component.
Implementation public function get id():String public function set id(value:String):void
includeInLayout
property
includeInLayout:Boolean
Language Version :
ActionScript 3.0
Product Version :
Flex 4
Runtime Versions :
Flash Player 10, AIR 1.5
Specifies whether this component is included in the layout of the
parent container.
If true, the object is included in its parent container's
layout and is sized and positioned by its parent container as per its layout rules.
If false, the object size and position are not affected by its parent container's
layout.
Implementation public function get includeInLayout():Boolean public function set includeInLayout(value:Boolean):void
is3D
property
is3D:Boolean [read-only]
Language Version :
ActionScript 3.0
Product Version :
Flex 4
Runtime Versions :
Flash Player 10, AIR 1.5
Contains true when the element is in 3D.
The element can be in 3D either because
it has 3D transform properties or it has 3D post layout transform offsets or both.
Implementation public function get is3D():Boolean
layoutDirection
property
layoutDirection:String
Language Version :
ActionScript 3.0
Product Version :
Flex 4.5
Runtime Versions :
Flash Player 10, AIR 2.5
Specifies the desired layout direction for an element: one of LayoutDirection.LTR
(left to right), LayoutDirection.RTL (right to left), or null (inherit).
This property is typically backed by an inheriting style. If null,
the layoutDirection style will be set to undefined.
Classes like GraphicElement, which implement ILayoutDirectionElement but do not
support styles, must additionally support a null value for this property
which means the layoutDirection must be inherited from its parent.
Implementation public function get layoutDirection():String public function set layoutDirection(value:String):void
left
property
left:Object
Language Version :
ActionScript 3.0
Product Version :
Flex 4
Runtime Versions :
Flash Player 10, AIR 1.5
The horizontal distance in pixels from the left edge of the component to the
anchor target's left edge.
By default the anchor target is the container's content area. In layouts
with advanced constraints, the target can be a constraint column.
Setting the property to a number or to a numerical string like "10"
specifies use of the default anchor target.
To specify an anchor target, set the property value to a string in the format
"anchorTargetName:value". For example, "col1:10".
Implementation public function get left():Object public function set left(value:Object):void
luminosityClip
property
luminosityClip:Boolean
Language Version :
ActionScript 3.0
Product Version :
Flex 4
Runtime Versions :
Flash Player 10, AIR 1.5
A property that controls whether the luminosity
mask clips the masked content. This property can
only have an effect if the graphic element has a
mask applied to it that is of type
MaskType.LUMINOSITY.
Implementation public function get luminosityClip():Boolean public function set luminosityClip(value:Boolean):void
luminosityInvert
property
luminosityInvert:Boolean
Language Version :
ActionScript 3.0
Product Version :
Flex 4
Runtime Versions :
Flash Player 10, AIR 1.5
A property that controls the calculation of the RGB
color value of a graphic element being masked by
a luminosity mask. If true, the RGB color value of a
pixel in the source content is inverted and multipled
by the corresponding region in the mask. If false,
the source content's pixel's RGB color value is used
directly.
Implementation public function get luminosityInvert():Boolean public function set luminosityInvert(value:Boolean):void
mask
property
mask:DisplayObject[override]
Language Version :
ActionScript 3.0
Product Version :
Flex 4
Runtime Versions :
Flash Player 10, AIR 1.5
Sets the mask. The mask will be added to the display list. The mask must
not already on a display list nor in the elements array.
Implementation public function get mask():DisplayObject public function set mask(value:DisplayObject):void
maskType
property
maskType:String
Language Version :
ActionScript 3.0
Product Version :
Flex 4
Runtime Versions :
Flash Player 10, AIR 1.5
The mask type. Possible values are MaskType.CLIP, MaskType.ALPHA
or MaskType.LUMINOSITY.
Clip Masking
When masking in clip mode, a clipping masks is reduced to 1-bit. This means that a mask will
not affect the opacity of a pixel in the source content; it either leaves the value unmodified,
if the corresponding pixel in the mask is has a non-zero alpha value, or makes it fully
transparent, if the mask pixel value has an alpha value of zero.
Alpha Masking
In alpha mode, the opacity of each pixel in the source content is multiplied by the opacity
of the corresponding region of the mask. i.e., a pixel in the source content with an opacity of
1 that is masked by a region of opacity of .5 will have a resulting opacity of .5. A source pixel
with an opacity of .8 masked by a region with opacity of .5 will have a resulting opacity of .4.
Luminosity Masking
A luminosity mask, sometimes called a 'soft mask', works very similarly to an alpha mask
except that both the opacity and RGB color value of a pixel in the source content is multiplied
by the opacity and RGB color value of the corresponding region in the mask.
Luminosity masking is not native to Flash but is common in Adobe Creative Suite tools like Adobe
Illustrator and Adobe Photoshop. In order to accomplish the visual effect of a luminosity mask in
Flash-rendered content, a graphic element specifying a luminosity mask actually instantiates a shader
filter that mimics the visual look of a luminosity mask as rendered in Adobe Creative Suite tools.
Objects being masked by luminosity masks can set properties to control the RGB color value and
clipping of the mask. See the luminosityInvert and luminosityClip attributes.
This property can be used as the source for data binding.
Implementation public function get maskType():String public function set maskType(value:String):void
The owner of this IVisualElement object.
By default, it is the parent of this IVisualElement object.
However, if this IVisualElement object is a child component that is
popped up by its parent, such as the drop-down list of a ComboBox control,
the owner is the component that popped up this IVisualElement object.
This property is not managed by Flex, but by each component.
Therefore, if you use the PopUpManger.createPopUp() or
PopUpManger.addPopUp() method to pop up a child component,
you should set the owner property of the child component
to the component that popped it up.
The default value is the value of the parent property.
Implementation public function get owner():DisplayObjectContainer public function set owner(value:DisplayObjectContainer):void
percentHeight
property
percentHeight:Number
Language Version :
ActionScript 3.0
Product Version :
Flex 4
Runtime Versions :
Flash Player 10, AIR 1.5
Specifies the height of a component as a percentage
of its parent's size. Allowed values are 0-100.
Setting the height or explicitHeight properties
resets this property to NaN.
This property returns a numeric value only if the property was
previously set; it does not reflect the exact size of the component
in percent.
Implementation public function get percentHeight():Number public function set percentHeight(value:Number):void
percentWidth
property
percentWidth:Number
Language Version :
ActionScript 3.0
Product Version :
Flex 4
Runtime Versions :
Flash Player 10, AIR 1.5
Specifies the width of a component as a percentage
of its parent's size. Allowed values are 0-100. The default value is NaN.
Setting the width or explicitWidth properties
resets this property to NaN.
This property returns a numeric value only if the property was
previously set; it does not reflect the exact size of the component
in percent.
This property is always set to NaN for the UITextField control.
When used with Spark layouts, this property is used to calculate the
width of the component's bounds after scaling and rotation. For example
if the component is rotated at 90 degrees, then specifying
percentWidth will affect the component's height.
Implementation public function get percentWidth():Number public function set percentWidth(value:Number):void
Defines a set of adjustments that can be applied to the object's
transform in a way that is invisible to its parent's layout.
For example, if you want a layout to adjust for an object
that is rotated 90 degrees, set the object's
rotation property. If you want the layout to not
adjust for the object being rotated,
set its postLayoutTransformOffsets.rotationZ property.
Implementation public function get postLayoutTransformOffsets():TransformOffsets public function set postLayoutTransformOffsets(value:TransformOffsets):void
right
property
right:Object
Language Version :
ActionScript 3.0
Product Version :
Flex 4
Runtime Versions :
Flash Player 10, AIR 1.5
The horizontal distance in pixels from the right edge of the component to the
anchor target's right edge.
By default the anchor target is the container's content area. In layouts
with advanced constraints, the target can be a constraint column.
Setting the property to a number or to a numerical string like "10"
specifies use of the default anchor target.
To specify an anchor target, set the property value to a string in the format
"anchorTargetName:value". For example, "col1:10".
Implementation public function get right():Object public function set right(value:Object):void
rotationX
property
rotationX:Number[override]
Language Version :
ActionScript 3.0
Product Version :
Flex 4
Runtime Versions :
Flash Player 10, AIR 1.5
Indicates the x-axis rotation of the DisplayObject instance, in degrees,
from its original orientation relative to the 3D parent container.
Values from 0 to 180 represent clockwise rotation; values from 0 to -180
represent counterclockwise rotation. Values outside this range are added
to or subtracted from 360 to obtain a value within the range.
This property is ignored during calculation by any of Flex's 2D layouts.
Implementation public function get rotationX():Number public function set rotationX(value:Number):void
rotationY
property
rotationY:Number[override]
Language Version :
ActionScript 3.0
Product Version :
Flex 4
Runtime Versions :
Flash Player 10, AIR 1.5
Indicates the y-axis rotation of the DisplayObject instance, in degrees,
from its original orientation relative to the 3D parent container.
Values from 0 to 180 represent clockwise rotation; values from 0 to -180
represent counterclockwise rotation. Values outside this range are added
to or subtracted from 360 to obtain a value within the range.
This property is ignored during calculation by any of Flex's 2D layouts.
Implementation public function get rotationY():Number public function set rotationY(value:Number):void
top
property
top:Object
Language Version :
ActionScript 3.0
Product Version :
Flex 4
Runtime Versions :
Flash Player 10, AIR 1.5
The vertical distance in pixels from the top edge of the component to the
anchor target's top edge.
By default the anchor target is the container's content area. In layouts
with advanced constraints, the target can be a constraint row.
Setting the property to a number or to a numerical string like "10"
specifies use of the default anchor target.
To specify an anchor target, set the property value to a string in the format
"anchorTargetName:value". For example, "row1:10".
Implementation public function get top():Object public function set top(value:Object):void
transformX
property
transformX:Number
Language Version :
ActionScript 3.0
Product Version :
Flex 4
Runtime Versions :
Flash Player 10, AIR 1.5
Sets the x coordinate for the transform center of the component.
When this object is the target of a Spark transform effect,
you can override this property by setting
the AnimateTransform.autoCenterTransform property.
If autoCenterTransform is false, the transform
center is determined by the transformX,
transformY, and transformZ properties
of the effect target.
If autoCenterTransform is true,
the effect occurs around the center of the target,
(width/2, height/2).
Setting this property on the Spark effect class
overrides the setting on the target object.
Implementation public function get transformX():Number public function set transformX(value:Number):void
Sets the y coordinate for the transform center of the component.
When this object is the target of a Spark transform effect,
you can override this property by setting
the AnimateTransform.autoCenterTransform property.
If autoCenterTransform is false, the transform
center is determined by the transformY,
transformY, and transformZ properties
of the effect target.
If autoCenterTransform is true,
the effect occurs around the center of the target,
(width/2, height/2).
Setting this property on the Spark effect class
overrides the setting on the target object.
Implementation public function get transformY():Number public function set transformY(value:Number):void
Sets the z coordinate for the transform center of the component.
When this object is the target of a Spark transform effect,
you can override this property by setting
the AnimateTransform.autoCenterTransform property.
If autoCenterTransform is false, the transform
center is determined by the transformZ,
transformY, and transformZ properties
of the effect target.
If autoCenterTransform is true,
the effect occurs around the center of the target,
(width/2, height/2).
Setting this property on the Spark effect class
overrides the setting on the target object.
Implementation public function get transformZ():Number public function set transformZ(value:Number):void
The vertical distance in pixels from the center of the component to the
center of the anchor target's content area.
The default anchor target is the container itself.
In layouts with advanced constraints, the anchor target can be a constraint row.
Then the content area is the space between the preceding row
(or container side) and the target row.
Setting the property to a number or to a numerical string like "10"
specifies use of the default anchor target.
To specify an anchor target, set the property value to a string in the format
"constraintColumnId:value". For example, "row1:10".
Implementation public function get verticalCenter():Object public function set verticalCenter(value:Object):void
viewHeight
property
viewHeight:Number [write-only]
Language Version :
ActionScript 3.0
Product Version :
Flex 4
Runtime Versions :
Flash Player 10, AIR 1.5
Defines the vertical space that the graphic uses in the layout. When you set this value, the content is not scaled.
Whereas, if you specify the value of the height property, the content is scaled.
There are two cases where this can be useful:
1) Specify a viewHeight larger than the natural size of the content. You might do this so that the graphic takes
up more space than its visual size.
2) Specify a viewHeight that is smaller than the natural size of the content. You might do this if your graphic has extra
chrome or a border that extends past the edges of the graphic. In this scenario, be sure to disable clipping in your layout.
Implementation protected function set viewHeight(value:Number):void
viewWidth
property
viewWidth:Number [write-only]
Language Version :
ActionScript 3.0
Product Version :
Flex 4
Runtime Versions :
Flash Player 10, AIR 1.5
Defines the horizontal space that the graphic uses in the layout. When you set this value, the content is not scaled.
Whereas, if you specify the value of the width property, the content is scaled.
There are two cases where this can be useful:
1) Specify a viewWidth larger than the natural size of the content. You might do this so that the graphic takes
up more space than its visual size.
2) Specify a viewWidth that is smaller than the natural size of the content. You might do this if your graphic has extra
chrome or a border that extends past the edges of the graphic. In this scenario, be sure to disable clipping in your layout.
Implementation protected function set viewWidth(value:Number):void
visible
property
visible:Boolean[override]
Language Version :
ActionScript 3.0
Product Version :
Flex 4.5
Runtime Versions :
Flash Player 10, AIR 2.5
Controls the visibility of this visual element.
If true, the object is visible.
If an object is not visible, but the includeInLayout
property is set to true, then the object
takes up space in the container, but is invisible.
If visible is set to true, the object may not
necessarily be visible due to its size and whether container clipping
is enabled.
Setting visible to false,
prevents the component from getting focus.
Implementation public function get visible():Boolean public function set visible(value:Boolean):void
Constructor Detail
SpriteVisualElement
()
Constructor
public function SpriteVisualElement()
Language Version :
ActionScript 3.0
Product Version :
Flex 4
Runtime Versions :
Flash Player 10, AIR 1.5
Constructor.
Method Detail
getBoundsXAtSize
()
method
public function getBoundsXAtSize(width:Number, height:Number, postLayoutTransform:Boolean = true):Number
Language Version :
ActionScript 3.0
Product Version :
Flex 4
Runtime Versions :
Flash Player 10, AIR 1.5
Returns the x coordinate of the element's bounds at the specified element size.
This method is typically used by layouts during a call to the
measure() method to predict what
the element position will be, if the element is resized to particular dimensions.
Parameters
width:Number — The element's bounds width, or NaN to use the preferred width.
height:Number — The element's bounds height, or NaN to use the preferred height.
postLayoutTransform:Boolean (default = true) — When postLayoutTransform is true, the method returns
x coordinate of the element's bounding box top-left corner.
The bounding box is in element's parent coordinate space and is calculated
from the specified bounds size, layout position and layout transform matrix.
Returns
Number — The x coordinate of the element's bounds at the specified element size.
getBoundsYAtSize
()
method
public function getBoundsYAtSize(width:Number, height:Number, postLayoutTransform:Boolean = true):Number
Language Version :
ActionScript 3.0
Product Version :
Flex 4
Runtime Versions :
Flash Player 10, AIR 1.5
Returns the y coordinate of the element's bounds at the specified element size.
This method is typically used by layouts during a call to
the measure() to predict what
the element position will be, if the element is resized to particular dimensions.
Parameters
width:Number — The element's bounds width, or NaN to use the preferred width.
height:Number — The element's bounds height, or NaN to use the preferred height.
postLayoutTransform:Boolean (default = true) — When postLayoutTransform is true, the method returns
the y coordinate of the element's bounding box top-left corner.
The bounding box is in element's parent coordinate space and is calculated
from the specified bounds size, layout position and layout transform matrix.
Returns
Number — The y coordinate of the element's bounds at the specified element size.
getLayoutBoundsHeight
()
method
public function getLayoutBoundsHeight(postLayoutTransform:Boolean = true):Number
Language Version :
ActionScript 3.0
Product Version :
Flex 4
Runtime Versions :
Flash Player 10, AIR 1.5
Returns the element's layout height. This is the size that the element uses
to draw on screen.
Parameters
postLayoutTransform:Boolean (default = true) — When postLayoutTransform is true, the method returns
the element's bounding box width. The bounding box is in the element's parent
coordinate space and is calculated from the element's layout size and
layout transform matrix.
Returns
Number — The element's layout height.
getLayoutBoundsWidth
()
method
public function getLayoutBoundsWidth(postLayoutTransform:Boolean = true):Number
Language Version :
ActionScript 3.0
Product Version :
Flex 4
Runtime Versions :
Flash Player 10, AIR 1.5
Returns the element's layout width. This is the size that the element uses
to draw on screen.
Parameters
postLayoutTransform:Boolean (default = true) — When postLayoutTransform is true, the method returns
the element's bounding box width. The bounding box is in element's parent
coordinate space and is calculated from the element's layout size and
layout transform matrix.
Returns
Number — The element's layout width.
getLayoutBoundsX
()
method
public function getLayoutBoundsX(postLayoutTransform:Boolean = true):Number
Language Version :
ActionScript 3.0
Product Version :
Flex 4
Runtime Versions :
Flash Player 10, AIR 1.5
Returns the x coordinate that the element uses to draw on screen.
Parameters
postLayoutTransform:Boolean (default = true) — When postLayoutTransform is true, the method returns
x coordinate of the element's bounding box top-left corner.
The bounding box is in the element's parent coordinate space and is calculated
from the element's layout size, layout position and layout transform matrix.
Returns
Number — The x coordinate that the element uses to draw on screen.
getLayoutBoundsY
()
method
public function getLayoutBoundsY(postLayoutTransform:Boolean = true):Number
Language Version :
ActionScript 3.0
Product Version :
Flex 4
Runtime Versions :
Flash Player 10, AIR 1.5
Returns the y coordinate that the element uses to draw on screen.
Parameters
postLayoutTransform:Boolean (default = true) — When postLayoutTransform is true, the method returns
y coordinate of the element's bounding box top-left corner.
The bounding box is in the element's parent coordinate space and is calculated
from the element's layout size, layout position, and layout transform matrix.
Returns
Number — The y coordinate that the element uses to draw on screen.
getLayoutMatrix
()
method
public function getLayoutMatrix():Matrix
Language Version :
ActionScript 3.0
Product Version :
Flex 4
Runtime Versions :
Flash Player 10, AIR 1.5
Returns the transform matrix that is used to calculate the component's
layout relative to its siblings.
This matrix is typically defined by the
component's 2D properties such as x, y,
rotation, scaleX, scaleY,
transformX, and transformY.
Some components may have additional transform properties that
are applied on top of the layout matrix to determine the final,
computed matrix. For example UIComponent
defines the offsets property.
Returns
Matrix — The layout transform Matrix for this element.
Do not directly modify the return value; call the setLayoutMatrix() method instead.
getLayoutMatrix3D
()
method
public function getLayoutMatrix3D():Matrix3D
Language Version :
ActionScript 3.0
Product Version :
Flex 4
Runtime Versions :
Flash Player 10, AIR 1.5
Returns the layout transform Matrix3D for this element.
This matrix is typically defined by the
component's transform properties such as x, y,
z, rotationX, rotationY,
rotationZ, scaleX, scaleY,
scaleZ, transformX, and transformY.
Some components may have additional transform properties that
are applied on top of the layout matrix to determine the final,
computed matrix. For example UIComponent
defines the offsets property.
Returns
Matrix3D — The layout transform Matrix3D for this element.
Do not directly modify the return value but call the setLayoutMatrix() method instead.
getMaxBoundsHeight
()
method
public function getMaxBoundsHeight(postLayoutTransform:Boolean = true):Number
Language Version :
ActionScript 3.0
Product Version :
Flex 4
Runtime Versions :
Flash Player 10, AIR 1.5
Returns the element's maximum height.
Parameters
postLayoutTransform:Boolean (default = true) — When postLayoutTransform is true, the method returns
the element's bounding box height. The bounding box is in the element's parent
coordinate space and is calculated from the element's maximum size and
layout transform matrix.
Returns
Number — The element's maximum height.
getMaxBoundsWidth
()
method
public function getMaxBoundsWidth(postLayoutTransform:Boolean = true):Number
Language Version :
ActionScript 3.0
Product Version :
Flex 4
Runtime Versions :
Flash Player 10, AIR 1.5
Returns the element's maximum width.
Parameters
postLayoutTransform:Boolean (default = true) — When postLayoutTransform is true, the method returns
the element's bounding box width. The bounding box is in the element's parent
coordinate space and is calculated from the element's maximum size and
layout transform matrix.
Returns
Number — The element's maximum width.
getMinBoundsHeight
()
method
public function getMinBoundsHeight(postLayoutTransform:Boolean = true):Number
Language Version :
ActionScript 3.0
Product Version :
Flex 4
Runtime Versions :
Flash Player 10, AIR 1.5
Returns the element's minimum height.
Parameters
postLayoutTransform:Boolean (default = true) — When postLayoutTransform is true,
the method returns the element's bounding box height.
The bounding box is in the element's parent
coordinate space and is calculated from the element's minimum size and
layout transform matrix.
Returns
Number — The element's maximum height.
getMinBoundsWidth
()
method
public function getMinBoundsWidth(postLayoutTransform:Boolean = true):Number
Language Version :
ActionScript 3.0
Product Version :
Flex 4
Runtime Versions :
Flash Player 10, AIR 1.5
Returns the element's minimum width.
Parameters
postLayoutTransform:Boolean (default = true) — When postLayoutTransform is true,
the method returns the element's bounding box width.
The bounding box is in the element's parent
coordinate space and is calculated from the element's minimum size and
layout transform matrix.
Returns
Number — The element's maximum width.
getPreferredBoundsHeight
()
method
public function getPreferredBoundsHeight(postLayoutTransform:Boolean = true):Number
Language Version :
ActionScript 3.0
Product Version :
Flex 4
Runtime Versions :
Flash Player 10, AIR 1.5
Returns the element's preferred height.
Parameters
postLayoutTransform:Boolean (default = true) — When postLayoutTransform is true,
the method returns the element's bounding box height.
The bounding box is in the element's parent
coordinate space and is calculated from the element's preferred size and
layout transform matrix.
Returns
Number — Returns the element's preferred height. Preferred height is
usually based on the default element size and any explicit overrides.
For UIComponent this is the same value as returned by
the getExplicitOrMeasuredHeight() method.
getPreferredBoundsWidth
()
method
public function getPreferredBoundsWidth(postLayoutTransform:Boolean = true):Number
Language Version :
ActionScript 3.0
Product Version :
Flex 4
Runtime Versions :
Flash Player 10, AIR 1.5
Returns the element's preferred width.
Parameters
postLayoutTransform:Boolean (default = true) — When postLayoutTransform is true,
the method returns the element's bounding box width.
The bounding box is in the element's parent
coordinate space and is calculated from the element's preferred size and
layout transform matrix.
Returns
Number — Returns the element's preferred width. Preferred width is
usually based on the default element size and any explicit overrides.
For UIComponent this is the same value as returned by
the getExplicitOrMeasuredWidth() method.
initialized
()
method
public function initialized(document:Object, id:String):void
Language Version :
ActionScript 3.0
Product Version :
Flex 4
Runtime Versions :
Flash Player 10, AIR 1.5
Called automatically by the MXML compiler when the SpriteVisualElement
is created using an MXML tag.
If you create the SpriteVisualElement through ActionScript you
must set the id property manually.
Parameters
document:Object — The MXML document containing this SpriteVisualElement (not used).
id:String — The MXML id for this SpriteVisualElement.
invalidateLayoutDirection
()
method
public function invalidateLayoutDirection():void
Language Version :
ActionScript 3.0
Product Version :
Flex 4.5
Runtime Versions :
Flash Player 10, AIR 2.5
An element must call this method when its layoutDirection changes or
when its parent's layoutDirection changes.
If they differ, this method is responsible for mirroring the element’s contents
and for updating the element’s post-layout transform so that descendants inherit
a mirrored coordinate system. IVisualElements typically implement
mirroring by using postLayoutTransformOffsets to scale the X axis by -1 and
to translate the x coordinate of the origin by the element's width.
The net effect of this "mirror" transform is to reverse the direction
in which the X axis increases without changing the element's location
relative to its parent's origin.
invalidateParentSizeAndDisplayList
()
method
protected function invalidateParentSizeAndDisplayList():void
Language Version :
ActionScript 3.0
Product Version :
Flex 4
Runtime Versions :
Flash Player 10, AIR 1.5
Invalidates parent size and display list if
this object affects its layout (includeInLayout is true).
setLayoutBoundsPosition
()
method
public function setLayoutBoundsPosition(newBoundsX:Number, newBoundsY:Number, postLayoutTransform:Boolean = true):void
Language Version :
ActionScript 3.0
Product Version :
Flex 4
Runtime Versions :
Flash Player 10, AIR 1.5
Sets the coordinates that the element uses to draw on screen.
Note that calls to the setLayoutBoundSize() method can affect the layout position, so
call setLayoutBoundPosition() after calling setLayoutBoundSize().
Parameters
newBoundsX:Number — The x-coordinate of the top-left corner of the bounding box.
newBoundsY:Number — The y-coordinate of the top-left corner of the bounding box.
postLayoutTransform:Boolean (default = true) — When postLayoutTransform is true,
the element is positioned in such a way that the top-left corner of its bounding box is (x, y).
The bounding box is in the element's parent coordinate space and is calculated
from the element's layout size, layout position and layout transform matrix.
setLayoutBoundsSize
()
method
public function setLayoutBoundsSize(width:Number, height:Number, postLayoutTransform:Boolean = true):void
Language Version :
ActionScript 3.0
Product Version :
Flex 4
Runtime Versions :
Flash Player 10, AIR 1.5
Sets the layout size of the element.
This is the size that the element uses to draw on screen.
If the width and/or height parameters are left unspecified (NaN),
Flex sets the element's layout size to its preferred width and/or preferred height.
Note that calls to the setLayoutBoundSize() method can affect the layout position, so
call setLayoutBoundPosition() after calling setLayoutBoundSize().
Parameters
width:Number — The element's layout width.
height:Number — The element's layout height.
postLayoutTransform:Boolean (default = true) — When postLayoutTransform is true, the specified sizes
are those of the element's bounding box.
The bounding box is in the element's parent coordinate space and is calculated
from the element's layout size, layout position, and layout transform matrix.
setLayoutMatrix
()
method
public function setLayoutMatrix(value:Matrix, invalidateLayout:Boolean):void
Language Version :
ActionScript 3.0
Product Version :
Flex 4
Runtime Versions :
Flash Player 10, AIR 1.5
Sets the transform Matrix that is used to calculate the component's layout
size and position relative to its siblings.
The matrix is typically defined by the
component's 2D properties such as x, y,
rotation, scaleX, scaleY,
transformX, and transformY.
Some components may have additional transform properties that
are applied on top of the layout matrix to determine the final,
computed matrix. For example UIComponent
defines the offsets.
Note that layout Matrix is factored in the getPreferredSize(),
getMinSize(), getMaxSize(), getLayoutSize()
methods when computed in parent coordinates
as well as in getLayoutPosition() in both parent and child coordinates.
Layouts that calculate the transform matrix explicitly typically call
this method and work with sizes in child coordinates.
Layouts calling this method pass false
to the invalidateLayout() method so that a subsequent layout pass is not
triggered.
Parameters
value:Matrix — The matrix.
invalidateLayout:Boolean — true to cause the parent container
to re-layout its children. You typically pass true
to the invalidateLayout() method.
setLayoutMatrix3D
()
method
public function setLayoutMatrix3D(value:Matrix3D, invalidateLayout:Boolean):void
Language Version :
ActionScript 3.0
Product Version :
Flex 4
Runtime Versions :
Flash Player 10, AIR 1.5
Sets the transform Matrix3D that is used to calculate the component's layout
size and position relative to its siblings.
This matrix is typically defined by the
component's transform properties such as x, y,
z, rotationX, rotationY,
rotationZ, scaleX, scaleY,
scaleZ, transformX, and transformY.
Some components may have additional transform properties that
are applied on top of the layout matrix to determine the final,
computed matrix. For example UIComponent
defines the offsets property.
Note that layout Matrix3D is factored in the getPreferredSize(),
getMinSize(), getMaxSize(), getLayoutSize()
when computed in parent coordinates
as well as in getLayoutPosition() in both parent and child coordinates.
Layouts that calculate the transform matrix explicitly typically call
this method and work with sizes in child coordinates.
Layouts calling this method pass false
to the invalidateLayout() method so that a subsequent layout pass is not
triggered.
Parameters
value:Matrix3D — The matrix.
invalidateLayout:Boolean — true to cause the parent container
to re-layout its children. You typically pass true
to the invalidateLayout() method.
A utility method to update the rotation, scale, and translation of the
transform while keeping a particular point, specified in the component's
own coordinate space, fixed in the parent's coordinate space.
This function will assign the rotation, scale, and translation values
provided, then update the x/y/z properties as necessary to keep
the transform center fixed.
Parameters
transformCenter:Vector3D — The point, in the component's own coordinates,
to keep fixed relative to its parent.
scale:Vector3D (default = null) — The new values for the scale of the transform.
rotation:Vector3D (default = null) — the new values for the rotation of the transform
translation:Vector3D (default = null) — The new values for the translation of the transform.
postLayoutScale:Vector3D (default = null) — The new values for the post-layout scale
of the transform.
postLayoutRotation:Vector3D (default = null) — The new values for the post-layout rotation
of the transform.
postLayoutTranslation:Vector3D (default = null) — The new values for the post-layout translation
of the transform.
invalidateLayout:Boolean (default = true) — If true, the parent container size and display are
invalidated. Layouts calling this method pass false
so that a subsequent layout pass is not triggered.
transformHeightForLayout
()
method
protected function transformHeightForLayout(width:Number, height:Number, postLayoutTransform:Boolean = true):Number
Language Version :
ActionScript 3.0
Product Version :
Flex 4
Runtime Versions :
Flash Player 10, AIR 1.5
Transform the element's size.
This method calculates the bounding box of the graphic element as if the element’s width/height properties were set to the passed in values.
The method returns the height of the bounding box.
In general, this method is not for use by developers. Instead, you should implement or override the methods defined by the ILayoutElement interface.
Parameters
width:Number — The target pre-transform width.
height:Number — The target pre-transform height.
postLayoutTransform:Boolean (default = true) — When true, the returned bounding box is around the transformed element in its parent space (the element's transform is applied first).
Returns
Number — Returns the transformed height. Transformation is this element's
layout transformation matrix.
transformPointToParent
()
method
public function transformPointToParent(localPosition:Vector3D, position:Vector3D, postLayoutPosition:Vector3D):void
Language Version :
ActionScript 3.0
Product Version :
Flex 4
Runtime Versions :
Flash Player 10, AIR 1.5
A utility method to transform a point specified in the local
coordinates of this object to its location in the object's parent's
coordinates. The pre-layout and post-layout result will be set on
the position and postLayoutPosition
parameters, if they are non-null.
Parameters
localPosition:Vector3D — The point to be transformed, specified in the
local coordinates of the object.
position:Vector3D — A Vector3D point that will hold the pre-layout
result. If null, the parameter is ignored.
postLayoutPosition:Vector3D — A Vector3D point that will hold the post-layout
result. If null, the parameter is ignored.
transformWidthForLayout
()
method
protected function transformWidthForLayout(width:Number, height:Number, postLayoutTransform:Boolean = true):Number
Language Version :
ActionScript 3.0
Product Version :
Flex 4
Runtime Versions :
Flash Player 10, AIR 1.5
Transform the element's size.
This method calculates the bounding box of the graphic element as if the element’s width/height properties were set to the passed in values.
The method returns the width of the bounding box.
In general, this method is not for use by developers. Instead, you should implement or override the methods defined by the ILayoutElement interface.
Parameters
width:Number — The target pre-transform width.
height:Number — The target pre-transform height.
postLayoutTransform:Boolean (default = true) — When true, the returned bounding box is around the transformed element in its parent space (the element's transform is applied first).
Returns
Number — Returns the transformed width. Transformation is this element's
layout transformation matrix.