IAnimationTarget The IAnimationTarget interface is implemented by classes that support the events for an Animation instance.
 Animation The Animation class defines an animation that happens between the start and end values of a property over a specified period of time.
 Keyframe The Keyframe class defines the value of a property at a specific time during an effect.
 MotionPath The MotionPath class defines the collection of Keyframes objects for an effect, and the name of the property on the target to animate.
 RepeatBehavior The RepeatBehavior class defines constants for use with repeatBehavior property of the Animate and Animation classes.
 SimpleMotionPath The SimpleMotionPath class specifies the name of a property, and the values that that property takes over time, for instances of the Animate effect.