Packagespark.core
Classpublic class SpriteVisualElement
InheritanceSpriteVisualElement Inheritance FlexSprite Inheritance flash.display.Sprite
Implements IVisualElement, IMXMLObject, IFlexModule

Language Version : ActionScript 3.0
Product Version : Flex 4
Runtime Versions : Flash Player 10, AIR 1.5

The SpriteVisualElement class is a light-weight Sprite-based implemention of the IVisualElement interface. Spark containers can lay out and render SpriteVisualElement objects.

If you use ActionScript to add an FXG component to an application, it should be of type SpriteVisualElement.



Public Properties
 PropertyDefined By
  baseline : Object
The vertical distance in pixels from the anchor target to the control's baseline position.
SpriteVisualElement
  baselinePosition : Number
[read-only] The y-coordinate of the baseline of the first line of text of the component.
SpriteVisualElement
  blendMode : String
[override] A value from the BlendMode class that specifies which blend mode to use.
SpriteVisualElement
  bottom : Object
The vertical distance in pixels from the bottom edge of the component to the anchor target's bottom edge.
SpriteVisualElement
  depth : Number
Determines the order in which items inside of containers are rendered.
SpriteVisualElement
  designLayer : DesignLayer
Specifies the optional DesignLayer instance associated with this visual element.
SpriteVisualElement
  hasLayoutMatrix3D : Boolean
[read-only] Contains true if the element has 3D Matrix.
SpriteVisualElement
  horizontalCenter : Object
The horizontal distance in pixels from the center of the component to the center of the anchor target's content area.
SpriteVisualElement
  id : String
The identity of the component.
SpriteVisualElement
  includeInLayout : Boolean
Specifies whether this component is included in the layout of the parent container.
SpriteVisualElement
  is3D : Boolean
[read-only] Contains true when the element is in 3D.
SpriteVisualElement
  layoutDirection : String
Specifies the desired layout direction for an element: one of LayoutDirection.LTR (left to right), LayoutDirection.RTL (right to left), or null (inherit).
SpriteVisualElement
  left : Object
The horizontal distance in pixels from the left edge of the component to the anchor target's left edge.
SpriteVisualElement
  luminosityClip : Boolean
A property that controls whether the luminosity mask clips the masked content.
SpriteVisualElement
  luminosityInvert : Boolean
A property that controls the calculation of the RGB color value of a graphic element being masked by a luminosity mask.
SpriteVisualElement
  mask : DisplayObject
[override] Sets the mask.
SpriteVisualElement
  maskType : String
The mask type.
SpriteVisualElement
  moduleFactory : IFlexModuleFactory
A module factory is used as context for using embeded fonts and for finding the style manager that controls the styles for this component.
SpriteVisualElement
  owner : DisplayObjectContainer
The owner of this IVisualElement object.
SpriteVisualElement
  percentHeight : Number
Specifies the height of a component as a percentage of its parent's size.
SpriteVisualElement
  percentWidth : Number
Specifies the width of a component as a percentage of its parent's size.
SpriteVisualElement
  postLayoutTransformOffsets : TransformOffsets
Defines a set of adjustments that can be applied to the object's transform in a way that is invisible to its parent's layout.
SpriteVisualElement
  right : Object
The horizontal distance in pixels from the right edge of the component to the anchor target's right edge.
SpriteVisualElement
  rotationX : Number
[override] Indicates the x-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container.
SpriteVisualElement
  rotationY : Number
[override] Indicates the y-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container.
SpriteVisualElement
  top : Object
The vertical distance in pixels from the top edge of the component to the anchor target's top edge.
SpriteVisualElement
  transformX : Number
Sets the x coordinate for the transform center of the component.
SpriteVisualElement
  transformY : Number
Sets the y coordinate for the transform center of the component.
SpriteVisualElement
  transformZ : Number
Sets the z coordinate for the transform center of the component.
SpriteVisualElement
  verticalCenter : Object
The vertical distance in pixels from the center of the component to the center of the anchor target's content area.
SpriteVisualElement
  visible : Boolean
[override] Controls the visibility of this visual element.
SpriteVisualElement
Protected Properties
 PropertyDefined By
  viewHeight : Number
[write-only] Defines the vertical space that the graphic uses in the layout.
SpriteVisualElement
  viewWidth : Number
[write-only] Defines the horizontal space that the graphic uses in the layout.
SpriteVisualElement
Public Methods
 MethodDefined By
  
Constructor.
SpriteVisualElement
  
getBoundsXAtSize(width:Number, height:Number, postLayoutTransform:Boolean = true):Number
Returns the x coordinate of the element's bounds at the specified element size.
SpriteVisualElement
  
getBoundsYAtSize(width:Number, height:Number, postLayoutTransform:Boolean = true):Number
Returns the y coordinate of the element's bounds at the specified element size.
SpriteVisualElement
  
getLayoutBoundsHeight(postLayoutTransform:Boolean = true):Number
Returns the element's layout height.
SpriteVisualElement
  
getLayoutBoundsWidth(postLayoutTransform:Boolean = true):Number
Returns the element's layout width.
SpriteVisualElement
  
getLayoutBoundsX(postLayoutTransform:Boolean = true):Number
Returns the x coordinate that the element uses to draw on screen.
SpriteVisualElement
  
getLayoutBoundsY(postLayoutTransform:Boolean = true):Number
Returns the y coordinate that the element uses to draw on screen.
SpriteVisualElement
  
Returns the transform matrix that is used to calculate the component's layout relative to its siblings.
SpriteVisualElement
  
Returns the layout transform Matrix3D for this element.
SpriteVisualElement
  
getMaxBoundsHeight(postLayoutTransform:Boolean = true):Number
Returns the element's maximum height.
SpriteVisualElement
  
getMaxBoundsWidth(postLayoutTransform:Boolean = true):Number
Returns the element's maximum width.
SpriteVisualElement
  
getMinBoundsHeight(postLayoutTransform:Boolean = true):Number
Returns the element's minimum height.
SpriteVisualElement
  
getMinBoundsWidth(postLayoutTransform:Boolean = true):Number
Returns the element's minimum width.
SpriteVisualElement
  
getPreferredBoundsHeight(postLayoutTransform:Boolean = true):Number
Returns the element's preferred height.
SpriteVisualElement
  
getPreferredBoundsWidth(postLayoutTransform:Boolean = true):Number
Returns the element's preferred width.
SpriteVisualElement
  
initialized(document:Object, id:String):void
Called automatically by the MXML compiler when the SpriteVisualElement is created using an MXML tag.
SpriteVisualElement
  
An element must call this method when its layoutDirection changes or when its parent's layoutDirection changes.
SpriteVisualElement
  
setLayoutBoundsPosition(newBoundsX:Number, newBoundsY:Number, postLayoutTransform:Boolean = true):void
Sets the coordinates that the element uses to draw on screen.
SpriteVisualElement
  
setLayoutBoundsSize(width:Number, height:Number, postLayoutTransform:Boolean = true):void
Sets the layout size of the element.
SpriteVisualElement
  
setLayoutMatrix(value:Matrix, invalidateLayout:Boolean):void
Sets the transform Matrix that is used to calculate the component's layout size and position relative to its siblings.
SpriteVisualElement
  
setLayoutMatrix3D(value:Matrix3D, invalidateLayout:Boolean):void
Sets the transform Matrix3D that is used to calculate the component's layout size and position relative to its siblings.
SpriteVisualElement
 Inherited
toString():String
[override] Returns a string indicating the location of this object within the hierarchy of DisplayObjects in the Application.
FlexSprite
  
transformAround(transformCenter:Vector3D, scale:Vector3D = null, rotation:Vector3D = null, translation:Vector3D = null, postLayoutScale:Vector3D = null, postLayoutRotation:Vector3D = null, postLayoutTranslation:Vector3D = null, invalidateLayout:Boolean = true):void
A utility method to update the rotation, scale, and translation of the transform while keeping a particular point, specified in the component's own coordinate space, fixed in the parent's coordinate space.
SpriteVisualElement
  
transformPointToParent(localPosition:Vector3D, position:Vector3D, postLayoutPosition:Vector3D):void
A utility method to transform a point specified in the local coordinates of this object to its location in the object's parent's coordinates.
SpriteVisualElement
Protected Methods
 MethodDefined By
  
Invalidates parent size and display list if this object affects its layout (includeInLayout is true).
SpriteVisualElement
  
transformHeightForLayout(width:Number, height:Number, postLayoutTransform:Boolean = true):Number
Transform the element's size.
SpriteVisualElement
  
transformWidthForLayout(width:Number, height:Number, postLayoutTransform:Boolean = true):Number
Transform the element's size.
SpriteVisualElement
Property Detail
baselineproperty
baseline:Object

Language Version : ActionScript 3.0
Product Version : Flex 4
Runtime Versions : Flash Player 10, AIR 1.5

The vertical distance in pixels from the anchor target to the control's baseline position.

By default the anchor target is the top edge of the container's content area. In layouts with advanced constraints, the target can be a constraint row.

Setting the property to a number or to a numerical string like "10" specifies use of the default anchor target.

To specify an anchor target, set the property value to a string in the format: "anchorTargetName:value". For example, "row1:10".


Implementation
    public function get baseline():Object
    public function set baseline(value:Object):void
baselinePositionproperty 
baselinePosition:Number  [read-only]

Language Version : ActionScript 3.0
Product Version : Flex 4
Runtime Versions : Flash Player 10, AIR 1.5

The y-coordinate of the baseline of the first line of text of the component.

This property is used to implement the baseline constraint style. It is also used to align the label of a FormItem with the controls in the FormItem.

Each component should override this property.


Implementation
    public function get baselinePosition():Number
blendModeproperty 
blendMode:String[override]

Language Version : ActionScript 3.0
Product Version : Flex 4
Runtime Versions : Flash Player 10, AIR 1.5

A value from the BlendMode class that specifies which blend mode to use.

The default value is auto.


Implementation
    public function get blendMode():String
    public function set blendMode(value:String):void

See also

flash.display.DisplayObject.blendMode
flash.display.BlendMode
bottomproperty 
bottom:Object

Language Version : ActionScript 3.0
Product Version : Flex 4
Runtime Versions : Flash Player 10, AIR 1.5

The vertical distance in pixels from the bottom edge of the component to the anchor target's bottom edge.

By default the anchor target is the container's content area. In layouts with advanced constraints, the target can be a constraint row.

Setting the property to a number or to a numerical string like "10" specifies use of the default anchor target.

To specify an anchor target, set the property value to a string in the format: "anchorTargetName:value". For example, "row1:10".


Implementation
    public function get bottom():Object
    public function set bottom(value:Object):void
depthproperty 
depth:Number

Language Version : ActionScript 3.0
Product Version : Flex 4
Runtime Versions : Flash Player 10, AIR 1.5

Determines the order in which items inside of containers are rendered. Spark containers order their items based on their depth property, with the lowest depth in the back, and the higher in the front. Items with the same depth value appear in the order they are added to the container.


Implementation
    public function get depth():Number
    public function set depth(value:Number):void
designLayerproperty 
designLayer:DesignLayer

Language Version : ActionScript 3.0
Product Version : Flex 4
Runtime Versions : Flash Player 10, AIR 1.5

Specifies the optional DesignLayer instance associated with this visual element.

When a DesignLayer is assigned, a visual element must consider the visibility and alpha of its parent layer when ultimately committing its own effective visibility or alpha to its backing DisplayObject (if applicable).

A visual element must listen for layerPropertyChange notifications from the associated layer parent. When the effectiveAlpha or effectiveVisibility of the layer changes, the element must then compute its own effective visibility (or alpha) and apply it accordingly.

This property should not be set within MXML directly.

The designLayer property is not used for z-order control, please see depth.


Implementation
    public function get designLayer():DesignLayer
    public function set designLayer(value:DesignLayer):void
hasLayoutMatrix3Dproperty 
hasLayoutMatrix3D:Boolean  [read-only]

Language Version : ActionScript 3.0
Product Version : Flex 4
Runtime Versions : Flash Player 10, AIR 1.5

Contains true if the element has 3D Matrix.

Use hasLayoutMatrix3D instead of calling and examining the return value of getLayoutMatrix3D() because that method returns a valid matrix even when the element is in 2D.


Implementation
    public function get hasLayoutMatrix3D():Boolean
horizontalCenterproperty 
horizontalCenter:Object

Language Version : ActionScript 3.0
Product Version : Flex 4
Runtime Versions : Flash Player 10, AIR 1.5

The horizontal distance in pixels from the center of the component to the center of the anchor target's content area.

The default anchor target is the container itself.

In layouts with advanced constraints, the anchor target can be a constraint column. Then the content area is the space between the preceding column (or container side) and the target column.

Setting the property to a number or to a numerical string like "10" specifies use of the default anchor target.

To specify an anchor target, set the property value to a string in the format "constraintColumnId:value". For example, "col1:10".


Implementation
    public function get horizontalCenter():Object
    public function set horizontalCenter(value:Object):void
idproperty 
id:String

Language Version : ActionScript 3.0
Product Version : Flex 4
Runtime Versions : Flash Player 10, AIR 1.5

The identity of the component.


Implementation
    public function get id():String
    public function set id(value:String):void
includeInLayoutproperty 
includeInLayout:Boolean

Language Version : ActionScript 3.0
Product Version : Flex 4
Runtime Versions : Flash Player 10, AIR 1.5

Specifies whether this component is included in the layout of the parent container. If true, the object is included in its parent container's layout and is sized and positioned by its parent container as per its layout rules. If false, the object size and position are not affected by its parent container's layout.


Implementation
    public function get includeInLayout():Boolean
    public function set includeInLayout(value:Boolean):void
is3Dproperty 
is3D:Boolean  [read-only]

Language Version : ActionScript 3.0
Product Version : Flex 4
Runtime Versions : Flash Player 10, AIR 1.5

Contains true when the element is in 3D. The element can be in 3D either because it has 3D transform properties or it has 3D post layout transform offsets or both.


Implementation
    public function get is3D():Boolean
layoutDirectionproperty 
layoutDirection:String

Language Version : ActionScript 3.0
Product Version : Flex 4.5
Runtime Versions : Flash Player 10, AIR 2.5

Specifies the desired layout direction for an element: one of LayoutDirection.LTR (left to right), LayoutDirection.RTL (right to left), or null (inherit). This property is typically backed by an inheriting style. If null, the layoutDirection style will be set to undefined. Classes like GraphicElement, which implement ILayoutDirectionElement but do not support styles, must additionally support a null value for this property which means the layoutDirection must be inherited from its parent.


Implementation
    public function get layoutDirection():String
    public function set layoutDirection(value:String):void
leftproperty 
left:Object

Language Version : ActionScript 3.0
Product Version : Flex 4
Runtime Versions : Flash Player 10, AIR 1.5

The horizontal distance in pixels from the left edge of the component to the anchor target's left edge.

By default the anchor target is the container's content area. In layouts with advanced constraints, the target can be a constraint column.

Setting the property to a number or to a numerical string like "10" specifies use of the default anchor target.

To specify an anchor target, set the property value to a string in the format "anchorTargetName:value". For example, "col1:10".


Implementation
    public function get left():Object
    public function set left(value:Object):void
luminosityClipproperty 
luminosityClip:Boolean

Language Version : ActionScript 3.0
Product Version : Flex 4
Runtime Versions : Flash Player 10, AIR 1.5

A property that controls whether the luminosity mask clips the masked content. This property can only have an effect if the graphic element has a mask applied to it that is of type MaskType.LUMINOSITY.


Implementation
    public function get luminosityClip():Boolean
    public function set luminosityClip(value:Boolean):void
luminosityInvertproperty 
luminosityInvert:Boolean

Language Version : ActionScript 3.0
Product Version : Flex 4
Runtime Versions : Flash Player 10, AIR 1.5

A property that controls the calculation of the RGB color value of a graphic element being masked by a luminosity mask. If true, the RGB color value of a pixel in the source content is inverted and multipled by the corresponding region in the mask. If false, the source content's pixel's RGB color value is used directly.


Implementation
    public function get luminosityInvert():Boolean
    public function set luminosityInvert(value:Boolean):void
maskproperty 
mask:DisplayObject[override]

Language Version : ActionScript 3.0
Product Version : Flex 4
Runtime Versions : Flash Player 10, AIR 1.5

Sets the mask. The mask will be added to the display list. The mask must not already on a display list nor in the elements array.


Implementation
    public function get mask():DisplayObject
    public function set mask(value:DisplayObject):void
maskTypeproperty 
maskType:String

Language Version : ActionScript 3.0
Product Version : Flex 4
Runtime Versions : Flash Player 10, AIR 1.5

The mask type. Possible values are MaskType.CLIP, MaskType.ALPHA or MaskType.LUMINOSITY.

Clip Masking

When masking in clip mode, a clipping masks is reduced to 1-bit. This means that a mask will not affect the opacity of a pixel in the source content; it either leaves the value unmodified, if the corresponding pixel in the mask is has a non-zero alpha value, or makes it fully transparent, if the mask pixel value has an alpha value of zero.

Alpha Masking

In alpha mode, the opacity of each pixel in the source content is multiplied by the opacity of the corresponding region of the mask. i.e., a pixel in the source content with an opacity of 1 that is masked by a region of opacity of .5 will have a resulting opacity of .5. A source pixel with an opacity of .8 masked by a region with opacity of .5 will have a resulting opacity of .4.

Luminosity Masking

A luminosity mask, sometimes called a 'soft mask', works very similarly to an alpha mask except that both the opacity and RGB color value of a pixel in the source content is multiplied by the opacity and RGB color value of the corresponding region in the mask.

Luminosity masking is not native to Flash but is common in Adobe Creative Suite tools like Adobe Illustrator and Adobe Photoshop. In order to accomplish the visual effect of a luminosity mask in Flash-rendered content, a graphic element specifying a luminosity mask actually instantiates a shader filter that mimics the visual look of a luminosity mask as rendered in Adobe Creative Suite tools.

Objects being masked by luminosity masks can set properties to control the RGB color value and clipping of the mask. See the luminosityInvert and luminosityClip attributes.

This property can be used as the source for data binding.


Implementation
    public function get maskType():String
    public function set maskType(value:String):void
moduleFactoryproperty 
moduleFactory:IFlexModuleFactory

Language Version : ActionScript 3.0
Product Version : Flex 4
Runtime Versions : Flash Player 9, AIR 1.1

A module factory is used as context for using embeded fonts and for finding the style manager that controls the styles for this component.


Implementation
    public function get moduleFactory():IFlexModuleFactory
    public function set moduleFactory(value:IFlexModuleFactory):void
ownerproperty 
owner:DisplayObjectContainer

Language Version : ActionScript 3.0
Product Version : Flex 4
Runtime Versions : Flash Player 10, AIR 1.5

The owner of this IVisualElement object. By default, it is the parent of this IVisualElement object. However, if this IVisualElement object is a child component that is popped up by its parent, such as the drop-down list of a ComboBox control, the owner is the component that popped up this IVisualElement object.

This property is not managed by Flex, but by each component. Therefore, if you use the PopUpManger.createPopUp() or PopUpManger.addPopUp() method to pop up a child component, you should set the owner property of the child component to the component that popped it up.

The default value is the value of the parent property.


Implementation
    public function get owner():DisplayObjectContainer
    public function set owner(value:DisplayObjectContainer):void
percentHeightproperty 
percentHeight:Number

Language Version : ActionScript 3.0
Product Version : Flex 4
Runtime Versions : Flash Player 10, AIR 1.5

Specifies the height of a component as a percentage of its parent's size. Allowed values are 0-100. Setting the height or explicitHeight properties resets this property to NaN.

This property returns a numeric value only if the property was previously set; it does not reflect the exact size of the component in percent.


Implementation
    public function get percentHeight():Number
    public function set percentHeight(value:Number):void
percentWidthproperty 
percentWidth:Number

Language Version : ActionScript 3.0
Product Version : Flex 4
Runtime Versions : Flash Player 10, AIR 1.5

Specifies the width of a component as a percentage of its parent's size. Allowed values are 0-100. The default value is NaN. Setting the width or explicitWidth properties resets this property to NaN.

This property returns a numeric value only if the property was previously set; it does not reflect the exact size of the component in percent.

This property is always set to NaN for the UITextField control.

When used with Spark layouts, this property is used to calculate the width of the component's bounds after scaling and rotation. For example if the component is rotated at 90 degrees, then specifying percentWidth will affect the component's height.


Implementation
    public function get percentWidth():Number
    public function set percentWidth(value:Number):void
postLayoutTransformOffsetsproperty 
postLayoutTransformOffsets:TransformOffsets

Language Version : ActionScript 3.0
Product Version : Flex 4
Runtime Versions : Flash Player 10, AIR 1.5

Defines a set of adjustments that can be applied to the object's transform in a way that is invisible to its parent's layout.

For example, if you want a layout to adjust for an object that is rotated 90 degrees, set the object's rotation property. If you want the layout to not adjust for the object being rotated, set its postLayoutTransformOffsets.rotationZ property.


Implementation
    public function get postLayoutTransformOffsets():TransformOffsets
    public function set postLayoutTransformOffsets(value:TransformOffsets):void
rightproperty 
right:Object

Language Version : ActionScript 3.0
Product Version : Flex 4
Runtime Versions : Flash Player 10, AIR 1.5

The horizontal distance in pixels from the right edge of the component to the anchor target's right edge.

By default the anchor target is the container's content area. In layouts with advanced constraints, the target can be a constraint column.

Setting the property to a number or to a numerical string like "10" specifies use of the default anchor target.

To specify an anchor target, set the property value to a string in the format "anchorTargetName:value". For example, "col1:10".


Implementation
    public function get right():Object
    public function set right(value:Object):void
rotationXproperty 
rotationX:Number[override]

Language Version : ActionScript 3.0
Product Version : Flex 4
Runtime Versions : Flash Player 10, AIR 1.5

Indicates the x-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container. Values from 0 to 180 represent clockwise rotation; values from 0 to -180 represent counterclockwise rotation. Values outside this range are added to or subtracted from 360 to obtain a value within the range. This property is ignored during calculation by any of Flex's 2D layouts.


Implementation
    public function get rotationX():Number
    public function set rotationX(value:Number):void
rotationYproperty 
rotationY:Number[override]

Language Version : ActionScript 3.0
Product Version : Flex 4
Runtime Versions : Flash Player 10, AIR 1.5

Indicates the y-axis rotation of the DisplayObject instance, in degrees, from its original orientation relative to the 3D parent container. Values from 0 to 180 represent clockwise rotation; values from 0 to -180 represent counterclockwise rotation. Values outside this range are added to or subtracted from 360 to obtain a value within the range. This property is ignored during calculation by any of Flex's 2D layouts.


Implementation
    public function get rotationY():Number
    public function set rotationY(value:Number):void
topproperty 
top:Object

Language Version : ActionScript 3.0
Product Version : Flex 4
Runtime Versions : Flash Player 10, AIR 1.5

The vertical distance in pixels from the top edge of the component to the anchor target's top edge.

By default the anchor target is the container's content area. In layouts with advanced constraints, the target can be a constraint row.

Setting the property to a number or to a numerical string like "10" specifies use of the default anchor target.

To specify an anchor target, set the property value to a string in the format "anchorTargetName:value". For example, "row1:10".


Implementation
    public function get top():Object
    public function set top(value:Object):void
transformXproperty 
transformX:Number

Language Version : ActionScript 3.0
Product Version : Flex 4
Runtime Versions : Flash Player 10, AIR 1.5

Sets the x coordinate for the transform center of the component.

When this object is the target of a Spark transform effect, you can override this property by setting the AnimateTransform.autoCenterTransform property. If autoCenterTransform is false, the transform center is determined by the transformX, transformY, and transformZ properties of the effect target. If autoCenterTransform is true, the effect occurs around the center of the target, (width/2, height/2).

Setting this property on the Spark effect class overrides the setting on the target object.


Implementation
    public function get transformX():Number
    public function set transformX(value:Number):void

See also

transformYproperty 
transformY:Number

Language Version : ActionScript 3.0
Product Version : Flex 4
Runtime Versions : Flash Player 10, AIR 1.5

Sets the y coordinate for the transform center of the component.

When this object is the target of a Spark transform effect, you can override this property by setting the AnimateTransform.autoCenterTransform property. If autoCenterTransform is false, the transform center is determined by the transformY, transformY, and transformZ properties of the effect target. If autoCenterTransform is true, the effect occurs around the center of the target, (width/2, height/2).

Setting this property on the Spark effect class overrides the setting on the target object.


Implementation
    public function get transformY():Number
    public function set transformY(value:Number):void

See also

transformZproperty 
transformZ:Number

Language Version : ActionScript 3.0
Product Version : Flex 4
Runtime Versions : Flash Player 10, AIR 1.5

Sets the z coordinate for the transform center of the component.

When this object is the target of a Spark transform effect, you can override this property by setting the AnimateTransform.autoCenterTransform property. If autoCenterTransform is false, the transform center is determined by the transformZ, transformY, and transformZ properties of the effect target. If autoCenterTransform is true, the effect occurs around the center of the target, (width/2, height/2).

Setting this property on the Spark effect class overrides the setting on the target object.


Implementation
    public function get transformZ():Number
    public function set transformZ(value:Number):void

See also

verticalCenterproperty 
verticalCenter:Object

Language Version : ActionScript 3.0
Product Version : Flex 4
Runtime Versions : Flash Player 10, AIR 1.5

The vertical distance in pixels from the center of the component to the center of the anchor target's content area.

The default anchor target is the container itself.

In layouts with advanced constraints, the anchor target can be a constraint row. Then the content area is the space between the preceding row (or container side) and the target row.

Setting the property to a number or to a numerical string like "10" specifies use of the default anchor target.

To specify an anchor target, set the property value to a string in the format "constraintColumnId:value". For example, "row1:10".


Implementation
    public function get verticalCenter():Object
    public function set verticalCenter(value:Object):void
viewHeightproperty 
viewHeight:Number  [write-only]

Language Version : ActionScript 3.0
Product Version : Flex 4
Runtime Versions : Flash Player 10, AIR 1.5

Defines the vertical space that the graphic uses in the layout. When you set this value, the content is not scaled. Whereas, if you specify the value of the height property, the content is scaled.

There are two cases where this can be useful: 1) Specify a viewHeight larger than the natural size of the content. You might do this so that the graphic takes up more space than its visual size. 2) Specify a viewHeight that is smaller than the natural size of the content. You might do this if your graphic has extra chrome or a border that extends past the edges of the graphic. In this scenario, be sure to disable clipping in your layout.


Implementation
    protected function set viewHeight(value:Number):void
viewWidthproperty 
viewWidth:Number  [write-only]

Language Version : ActionScript 3.0
Product Version : Flex 4
Runtime Versions : Flash Player 10, AIR 1.5

Defines the horizontal space that the graphic uses in the layout. When you set this value, the content is not scaled. Whereas, if you specify the value of the width property, the content is scaled.

There are two cases where this can be useful: 1) Specify a viewWidth larger than the natural size of the content. You might do this so that the graphic takes up more space than its visual size. 2) Specify a viewWidth that is smaller than the natural size of the content. You might do this if your graphic has extra chrome or a border that extends past the edges of the graphic. In this scenario, be sure to disable clipping in your layout.


Implementation
    protected function set viewWidth(value:Number):void
visibleproperty 
visible:Boolean[override]

Language Version : ActionScript 3.0
Product Version : Flex 4.5
Runtime Versions : Flash Player 10, AIR 2.5

Controls the visibility of this visual element. If true, the object is visible.

If an object is not visible, but the includeInLayout property is set to true, then the object takes up space in the container, but is invisible.

If visible is set to true, the object may not necessarily be visible due to its size and whether container clipping is enabled.

Setting visible to false, prevents the component from getting focus.


Implementation
    public function get visible():Boolean
    public function set visible(value:Boolean):void
Constructor Detail
SpriteVisualElement()Constructor
public function SpriteVisualElement()

Language Version : ActionScript 3.0
Product Version : Flex 4
Runtime Versions : Flash Player 10, AIR 1.5

Constructor.

Method Detail
getBoundsXAtSize()method
public function getBoundsXAtSize(width:Number, height:Number, postLayoutTransform:Boolean = true):Number

Language Version : ActionScript 3.0
Product Version : Flex 4
Runtime Versions : Flash Player 10, AIR 1.5

Returns the x coordinate of the element's bounds at the specified element size.

This method is typically used by layouts during a call to the measure() method to predict what the element position will be, if the element is resized to particular dimensions.

Parameters

width:Number — The element's bounds width, or NaN to use the preferred width.
 
height:Number — The element's bounds height, or NaN to use the preferred height.
 
postLayoutTransform:Boolean (default = true) — When postLayoutTransform is true, the method returns x coordinate of the element's bounding box top-left corner. The bounding box is in element's parent coordinate space and is calculated from the specified bounds size, layout position and layout transform matrix.

Returns
Number — The x coordinate of the element's bounds at the specified element size.
getBoundsYAtSize()method 
public function getBoundsYAtSize(width:Number, height:Number, postLayoutTransform:Boolean = true):Number

Language Version : ActionScript 3.0
Product Version : Flex 4
Runtime Versions : Flash Player 10, AIR 1.5

Returns the y coordinate of the element's bounds at the specified element size. This method is typically used by layouts during a call to the measure() to predict what the element position will be, if the element is resized to particular dimensions.

Parameters

width:Number — The element's bounds width, or NaN to use the preferred width.
 
height:Number — The element's bounds height, or NaN to use the preferred height.
 
postLayoutTransform:Boolean (default = true) — When postLayoutTransform is true, the method returns the y coordinate of the element's bounding box top-left corner. The bounding box is in element's parent coordinate space and is calculated from the specified bounds size, layout position and layout transform matrix.

Returns
Number — The y coordinate of the element's bounds at the specified element size.
getLayoutBoundsHeight()method 
public function getLayoutBoundsHeight(postLayoutTransform:Boolean = true):Number

Language Version : ActionScript 3.0
Product Version : Flex 4
Runtime Versions : Flash Player 10, AIR 1.5

Returns the element's layout height. This is the size that the element uses to draw on screen.

Parameters

postLayoutTransform:Boolean (default = true) — When postLayoutTransform is true, the method returns the element's bounding box width. The bounding box is in the element's parent coordinate space and is calculated from the element's layout size and layout transform matrix.

Returns
Number — The element's layout height.
getLayoutBoundsWidth()method 
public function getLayoutBoundsWidth(postLayoutTransform:Boolean = true):Number

Language Version : ActionScript 3.0
Product Version : Flex 4
Runtime Versions : Flash Player 10, AIR 1.5

Returns the element's layout width. This is the size that the element uses to draw on screen.

Parameters

postLayoutTransform:Boolean (default = true) — When postLayoutTransform is true, the method returns the element's bounding box width. The bounding box is in element's parent coordinate space and is calculated from the element's layout size and layout transform matrix.

Returns
Number — The element's layout width.
getLayoutBoundsX()method 
public function getLayoutBoundsX(postLayoutTransform:Boolean = true):Number

Language Version : ActionScript 3.0
Product Version : Flex 4
Runtime Versions : Flash Player 10, AIR 1.5

Returns the x coordinate that the element uses to draw on screen.

Parameters

postLayoutTransform:Boolean (default = true) — When postLayoutTransform is true, the method returns x coordinate of the element's bounding box top-left corner. The bounding box is in the element's parent coordinate space and is calculated from the element's layout size, layout position and layout transform matrix.

Returns
Number — The x coordinate that the element uses to draw on screen.
getLayoutBoundsY()method 
public function getLayoutBoundsY(postLayoutTransform:Boolean = true):Number

Language Version : ActionScript 3.0
Product Version : Flex 4
Runtime Versions : Flash Player 10, AIR 1.5

Returns the y coordinate that the element uses to draw on screen.

Parameters

postLayoutTransform:Boolean (default = true) — When postLayoutTransform is true, the method returns y coordinate of the element's bounding box top-left corner. The bounding box is in the element's parent coordinate space and is calculated from the element's layout size, layout position, and layout transform matrix.

Returns
Number — The y coordinate that the element uses to draw on screen.
getLayoutMatrix()method 
public function getLayoutMatrix():Matrix

Language Version : ActionScript 3.0
Product Version : Flex 4
Runtime Versions : Flash Player 10, AIR 1.5

Returns the transform matrix that is used to calculate the component's layout relative to its siblings.

This matrix is typically defined by the component's 2D properties such as x, y, rotation, scaleX, scaleY, transformX, and transformY. Some components may have additional transform properties that are applied on top of the layout matrix to determine the final, computed matrix. For example UIComponent defines the offsets property.

Returns
Matrix — The layout transform Matrix for this element. Do not directly modify the return value; call the setLayoutMatrix() method instead.
getLayoutMatrix3D()method 
public function getLayoutMatrix3D():Matrix3D

Language Version : ActionScript 3.0
Product Version : Flex 4
Runtime Versions : Flash Player 10, AIR 1.5

Returns the layout transform Matrix3D for this element.

This matrix is typically defined by the component's transform properties such as x, y, z, rotationX, rotationY, rotationZ, scaleX, scaleY, scaleZ, transformX, and transformY. Some components may have additional transform properties that are applied on top of the layout matrix to determine the final, computed matrix. For example UIComponent defines the offsets property.

Returns
Matrix3D — The layout transform Matrix3D for this element. Do not directly modify the return value but call the setLayoutMatrix() method instead.
getMaxBoundsHeight()method 
public function getMaxBoundsHeight(postLayoutTransform:Boolean = true):Number

Language Version : ActionScript 3.0
Product Version : Flex 4
Runtime Versions : Flash Player 10, AIR 1.5

Returns the element's maximum height.

Parameters

postLayoutTransform:Boolean (default = true) — When postLayoutTransform is true, the method returns the element's bounding box height. The bounding box is in the element's parent coordinate space and is calculated from the element's maximum size and layout transform matrix.

Returns
Number — The element's maximum height.
getMaxBoundsWidth()method 
public function getMaxBoundsWidth(postLayoutTransform:Boolean = true):Number

Language Version : ActionScript 3.0
Product Version : Flex 4
Runtime Versions : Flash Player 10, AIR 1.5

Returns the element's maximum width.

Parameters

postLayoutTransform:Boolean (default = true) — When postLayoutTransform is true, the method returns the element's bounding box width. The bounding box is in the element's parent coordinate space and is calculated from the element's maximum size and layout transform matrix.

Returns
Number — The element's maximum width.
getMinBoundsHeight()method 
public function getMinBoundsHeight(postLayoutTransform:Boolean = true):Number

Language Version : ActionScript 3.0
Product Version : Flex 4
Runtime Versions : Flash Player 10, AIR 1.5

Returns the element's minimum height.

Parameters

postLayoutTransform:Boolean (default = true) — When postLayoutTransform is true, the method returns the element's bounding box height. The bounding box is in the element's parent coordinate space and is calculated from the element's minimum size and layout transform matrix.

Returns
Number — The element's maximum height.
getMinBoundsWidth()method 
public function getMinBoundsWidth(postLayoutTransform:Boolean = true):Number

Language Version : ActionScript 3.0
Product Version : Flex 4
Runtime Versions : Flash Player 10, AIR 1.5

Returns the element's minimum width.

Parameters

postLayoutTransform:Boolean (default = true) — When postLayoutTransform is true, the method returns the element's bounding box width. The bounding box is in the element's parent coordinate space and is calculated from the element's minimum size and layout transform matrix.

Returns
Number — The element's maximum width.
getPreferredBoundsHeight()method 
public function getPreferredBoundsHeight(postLayoutTransform:Boolean = true):Number

Language Version : ActionScript 3.0
Product Version : Flex 4
Runtime Versions : Flash Player 10, AIR 1.5

Returns the element's preferred height.

Parameters

postLayoutTransform:Boolean (default = true) — When postLayoutTransform is true, the method returns the element's bounding box height. The bounding box is in the element's parent coordinate space and is calculated from the element's preferred size and layout transform matrix.

Returns
Number — Returns the element's preferred height. Preferred height is usually based on the default element size and any explicit overrides. For UIComponent this is the same value as returned by the getExplicitOrMeasuredHeight() method.
getPreferredBoundsWidth()method 
public function getPreferredBoundsWidth(postLayoutTransform:Boolean = true):Number

Language Version : ActionScript 3.0
Product Version : Flex 4
Runtime Versions : Flash Player 10, AIR 1.5

Returns the element's preferred width.

Parameters

postLayoutTransform:Boolean (default = true) — When postLayoutTransform is true, the method returns the element's bounding box width. The bounding box is in the element's parent coordinate space and is calculated from the element's preferred size and layout transform matrix.

Returns
Number — Returns the element's preferred width. Preferred width is usually based on the default element size and any explicit overrides. For UIComponent this is the same value as returned by the getExplicitOrMeasuredWidth() method.
initialized()method 
public function initialized(document:Object, id:String):void

Language Version : ActionScript 3.0
Product Version : Flex 4
Runtime Versions : Flash Player 10, AIR 1.5

Called automatically by the MXML compiler when the SpriteVisualElement is created using an MXML tag. If you create the SpriteVisualElement through ActionScript you must set the id property manually.

Parameters

document:Object — The MXML document containing this SpriteVisualElement (not used).
 
id:String — The MXML id for this SpriteVisualElement.

invalidateLayoutDirection()method 
public function invalidateLayoutDirection():void

Language Version : ActionScript 3.0
Product Version : Flex 4.5
Runtime Versions : Flash Player 10, AIR 2.5

An element must call this method when its layoutDirection changes or when its parent's layoutDirection changes. If they differ, this method is responsible for mirroring the element’s contents and for updating the element’s post-layout transform so that descendants inherit a mirrored coordinate system. IVisualElements typically implement mirroring by using postLayoutTransformOffsets to scale the X axis by -1 and to translate the x coordinate of the origin by the element's width. The net effect of this "mirror" transform is to reverse the direction in which the X axis increases without changing the element's location relative to its parent's origin.

invalidateParentSizeAndDisplayList()method 
protected function invalidateParentSizeAndDisplayList():void

Language Version : ActionScript 3.0
Product Version : Flex 4
Runtime Versions : Flash Player 10, AIR 1.5

Invalidates parent size and display list if this object affects its layout (includeInLayout is true).

setLayoutBoundsPosition()method 
public function setLayoutBoundsPosition(newBoundsX:Number, newBoundsY:Number, postLayoutTransform:Boolean = true):void

Language Version : ActionScript 3.0
Product Version : Flex 4
Runtime Versions : Flash Player 10, AIR 1.5

Sets the coordinates that the element uses to draw on screen.

Note that calls to the setLayoutBoundSize() method can affect the layout position, so call setLayoutBoundPosition() after calling setLayoutBoundSize().

Parameters

newBoundsX:Number — The x-coordinate of the top-left corner of the bounding box.
 
newBoundsY:Number — The y-coordinate of the top-left corner of the bounding box.
 
postLayoutTransform:Boolean (default = true) — When postLayoutTransform is true, the element is positioned in such a way that the top-left corner of its bounding box is (x, y). The bounding box is in the element's parent coordinate space and is calculated from the element's layout size, layout position and layout transform matrix.

setLayoutBoundsSize()method 
public function setLayoutBoundsSize(width:Number, height:Number, postLayoutTransform:Boolean = true):void

Language Version : ActionScript 3.0
Product Version : Flex 4
Runtime Versions : Flash Player 10, AIR 1.5

Sets the layout size of the element. This is the size that the element uses to draw on screen.

If the width and/or height parameters are left unspecified (NaN), Flex sets the element's layout size to its preferred width and/or preferred height.

Note that calls to the setLayoutBoundSize() method can affect the layout position, so call setLayoutBoundPosition() after calling setLayoutBoundSize().

Parameters

width:Number — The element's layout width.
 
height:Number — The element's layout height.
 
postLayoutTransform:Boolean (default = true) — When postLayoutTransform is true, the specified sizes are those of the element's bounding box. The bounding box is in the element's parent coordinate space and is calculated from the element's layout size, layout position, and layout transform matrix.

setLayoutMatrix()method 
public function setLayoutMatrix(value:Matrix, invalidateLayout:Boolean):void

Language Version : ActionScript 3.0
Product Version : Flex 4
Runtime Versions : Flash Player 10, AIR 1.5

Sets the transform Matrix that is used to calculate the component's layout size and position relative to its siblings.

The matrix is typically defined by the component's 2D properties such as x, y, rotation, scaleX, scaleY, transformX, and transformY. Some components may have additional transform properties that are applied on top of the layout matrix to determine the final, computed matrix. For example UIComponent defines the offsets.

Note that layout Matrix is factored in the getPreferredSize(), getMinSize(), getMaxSize(), getLayoutSize() methods when computed in parent coordinates as well as in getLayoutPosition() in both parent and child coordinates. Layouts that calculate the transform matrix explicitly typically call this method and work with sizes in child coordinates. Layouts calling this method pass false to the invalidateLayout() method so that a subsequent layout pass is not triggered.

Parameters

value:Matrix — The matrix.
 
invalidateLayout:Booleantrue to cause the parent container to re-layout its children. You typically pass true to the invalidateLayout() method.

setLayoutMatrix3D()method 
public function setLayoutMatrix3D(value:Matrix3D, invalidateLayout:Boolean):void

Language Version : ActionScript 3.0
Product Version : Flex 4
Runtime Versions : Flash Player 10, AIR 1.5

Sets the transform Matrix3D that is used to calculate the component's layout size and position relative to its siblings.

This matrix is typically defined by the component's transform properties such as x, y, z, rotationX, rotationY, rotationZ, scaleX, scaleY, scaleZ, transformX, and transformY. Some components may have additional transform properties that are applied on top of the layout matrix to determine the final, computed matrix. For example UIComponent defines the offsets property.

Note that layout Matrix3D is factored in the getPreferredSize(), getMinSize(), getMaxSize(), getLayoutSize() when computed in parent coordinates as well as in getLayoutPosition() in both parent and child coordinates. Layouts that calculate the transform matrix explicitly typically call this method and work with sizes in child coordinates. Layouts calling this method pass false to the invalidateLayout() method so that a subsequent layout pass is not triggered.

Parameters

value:Matrix3D — The matrix.
 
invalidateLayout:Booleantrue to cause the parent container to re-layout its children. You typically pass true to the invalidateLayout() method.

transformAround()method 
public function transformAround(transformCenter:Vector3D, scale:Vector3D = null, rotation:Vector3D = null, translation:Vector3D = null, postLayoutScale:Vector3D = null, postLayoutRotation:Vector3D = null, postLayoutTranslation:Vector3D = null, invalidateLayout:Boolean = true):void

Language Version : ActionScript 3.0
Product Version : Flex 4
Runtime Versions : Flash Player 10, AIR 1.5

A utility method to update the rotation, scale, and translation of the transform while keeping a particular point, specified in the component's own coordinate space, fixed in the parent's coordinate space. This function will assign the rotation, scale, and translation values provided, then update the x/y/z properties as necessary to keep the transform center fixed.

Parameters

transformCenter:Vector3D — The point, in the component's own coordinates, to keep fixed relative to its parent.
 
scale:Vector3D (default = null) — The new values for the scale of the transform.
 
rotation:Vector3D (default = null) — the new values for the rotation of the transform
 
translation:Vector3D (default = null) — The new values for the translation of the transform.
 
postLayoutScale:Vector3D (default = null) — The new values for the post-layout scale of the transform.
 
postLayoutRotation:Vector3D (default = null) — The new values for the post-layout rotation of the transform.
 
postLayoutTranslation:Vector3D (default = null) — The new values for the post-layout translation of the transform.
 
invalidateLayout:Boolean (default = true) — If true, the parent container size and display are invalidated. Layouts calling this method pass false so that a subsequent layout pass is not triggered.

transformHeightForLayout()method 
protected function transformHeightForLayout(width:Number, height:Number, postLayoutTransform:Boolean = true):Number

Language Version : ActionScript 3.0
Product Version : Flex 4
Runtime Versions : Flash Player 10, AIR 1.5

Transform the element's size.

This method calculates the bounding box of the graphic element as if the element’s width/height properties were set to the passed in values. The method returns the height of the bounding box.

In general, this method is not for use by developers. Instead, you should implement or override the methods defined by the ILayoutElement interface.

Parameters

width:Number — The target pre-transform width.
 
height:Number — The target pre-transform height.
 
postLayoutTransform:Boolean (default = true) — When true, the returned bounding box is around the transformed element in its parent space (the element's transform is applied first).

Returns
Number — Returns the transformed height. Transformation is this element's layout transformation matrix.
transformPointToParent()method 
public function transformPointToParent(localPosition:Vector3D, position:Vector3D, postLayoutPosition:Vector3D):void

Language Version : ActionScript 3.0
Product Version : Flex 4
Runtime Versions : Flash Player 10, AIR 1.5

A utility method to transform a point specified in the local coordinates of this object to its location in the object's parent's coordinates. The pre-layout and post-layout result will be set on the position and postLayoutPosition parameters, if they are non-null.

Parameters

localPosition:Vector3D — The point to be transformed, specified in the local coordinates of the object.
 
position:Vector3D — A Vector3D point that will hold the pre-layout result. If null, the parameter is ignored.
 
postLayoutPosition:Vector3D — A Vector3D point that will hold the post-layout result. If null, the parameter is ignored.

transformWidthForLayout()method 
protected function transformWidthForLayout(width:Number, height:Number, postLayoutTransform:Boolean = true):Number

Language Version : ActionScript 3.0
Product Version : Flex 4
Runtime Versions : Flash Player 10, AIR 1.5

Transform the element's size.

This method calculates the bounding box of the graphic element as if the element’s width/height properties were set to the passed in values. The method returns the width of the bounding box.

In general, this method is not for use by developers. Instead, you should implement or override the methods defined by the ILayoutElement interface.

Parameters

width:Number — The target pre-transform width.
 
height:Number — The target pre-transform height.
 
postLayoutTransform:Boolean (default = true) — When true, the returned bounding box is around the transformed element in its parent space (the element's transform is applied first).

Returns
Number — Returns the transformed width. Transformation is this element's layout transformation matrix.