Packagemx.messaging.messages
Classpublic class AbstractMessage
InheritanceAbstractMessage Inheritance Object
Implements IMessage
Subclasses AsyncMessage, HTTPRequestMessage, RemotingMessage

Language Version : ActionScript 3.0
Product Versions : BlazeDS 4, LCDS 3
Runtime Versions : Flash Player 9, AIR 1.1

Abstract base class for all messages. Messages have two customizable sections; headers and body. The headers property provides access to specialized meta information for a specific message instance. The headers property is an associative array with the specific header name as the key.

The body of a message contains the instance specific data that needs to be delivered and processed by the remote destination. The body is an object and is the payload for a message.



Public Properties
 PropertyDefined By
  body : Object
The body of a message contains the specific data that needs to be delivered to the remote destination.
AbstractMessage
  clientId : String
The clientId indicates which MessageAgent sent the message.
AbstractMessage
  destination : String
The message destination.
AbstractMessage
  headers : Object
The headers of a message are an associative array where the key is the header name and the value is the header value.
AbstractMessage
  messageId : String
The unique id for the message.
AbstractMessage
  timestamp : Number
Provides access to the time stamp for the message.
AbstractMessage
  timeToLive : Number
The time to live value of a message indicates how long the message should be considered valid and deliverable.
AbstractMessage
Public Methods
 MethodDefined By
  
Constructs an instance of an AbstractMessage with an empty body and header.
AbstractMessage
  
toString():String
Returns a string representation of the message.
AbstractMessage
Public Constants
 ConstantDefined By
  DESTINATION_CLIENT_ID_HEADER : String = DSDstClientId
[static] Messages pushed from the server may arrive in a batch, with messages in the batch potentially targeted to different Consumer instances.
AbstractMessage
  ENDPOINT_HEADER : String = DSEndpoint
[static] Messages are tagged with the endpoint id for the Channel they are sent over.
AbstractMessage
  FLEX_CLIENT_ID_HEADER : String = DSId
[static] This header is used to transport the global FlexClient Id value in outbound messages once it has been assigned by the server.
AbstractMessage
  PRIORITY_HEADER : String = DSPriority
[static] Messages sent by a MessageAgent can have a priority header with a 0-9 numerical value (0 being lowest) and the server can choose to use this numerical value to prioritize messages to clients.
AbstractMessage
  REMOTE_CREDENTIALS_CHARSET_HEADER : String = DSRemoteCredentialsCharset
[static] Messages that need to set remote credentials for a destination may also need to report the character-set encoding that was used to create the credentials String using this header.
AbstractMessage
  REMOTE_CREDENTIALS_HEADER : String = DSRemoteCredentials
[static] Messages that need to set remote credentials for a destination carry the Base64 encoded credentials in this header.
AbstractMessage
  REQUEST_TIMEOUT_HEADER : String = DSRequestTimeout
[static] Messages sent with a defined request timeout use this header.
AbstractMessage
  STATUS_CODE_HEADER : String = DSStatusCode
[static] A status code can provide context about the nature of a response message.
AbstractMessage
Property Detail
bodyproperty
body:Object

Language Version : ActionScript 3.0
Product Versions : BlazeDS 4, LCDS 3
Runtime Versions : Flash Player 9, AIR 1.1

The body of a message contains the specific data that needs to be delivered to the remote destination.


Implementation
    public function get body():Object
    public function set body(value:Object):void
clientIdproperty 
clientId:String

Language Version : ActionScript 3.0
Product Versions : BlazeDS 4, LCDS 3
Runtime Versions : Flash Player 9, AIR 1.1

The clientId indicates which MessageAgent sent the message.


Implementation
    public function get clientId():String
    public function set clientId(value:String):void
destinationproperty 
destination:String

Language Version : ActionScript 3.0
Product Versions : BlazeDS 4, LCDS 3
Runtime Versions : Flash Player 9, AIR 1.1

The message destination.


Implementation
    public function get destination():String
    public function set destination(value:String):void
headersproperty 
headers:Object

Language Version : ActionScript 3.0
Product Versions : BlazeDS 4, LCDS 3
Runtime Versions : Flash Player 9, AIR 1.1

The headers of a message are an associative array where the key is the header name and the value is the header value. This property provides access to the specialized meta information for the specific message instance. Core header names begin with a 'DS' prefix. Custom header names should start with a unique prefix to avoid name collisions.


Implementation
    public function get headers():Object
    public function set headers(value:Object):void
messageIdproperty 
messageId:String

Language Version : ActionScript 3.0
Product Versions : BlazeDS 4, LCDS 3
Runtime Versions : Flash Player 9, AIR 1.1

The unique id for the message.


Implementation
    public function get messageId():String
    public function set messageId(value:String):void
timestampproperty 
timestamp:Number

Language Version : ActionScript 3.0
Product Versions : BlazeDS 4, LCDS 3
Runtime Versions : Flash Player 9, AIR 1.1

Provides access to the time stamp for the message. A time stamp is the date and time that the message was sent. The time stamp is used for tracking the message through the system, ensuring quality of service levels and providing a mechanism for message expiration.


Implementation
    public function get timestamp():Number
    public function set timestamp(value:Number):void

See also

timeToLiveproperty 
timeToLive:Number

Language Version : ActionScript 3.0
Product Versions : BlazeDS 4, LCDS 3
Runtime Versions : Flash Player 9, AIR 1.1

The time to live value of a message indicates how long the message should be considered valid and deliverable. This value works in conjunction with the timestamp value. Time to live is the number of milliseconds that this message remains valid starting from the specified timestamp value. For example, if the timestamp value is 04/05/05 1:30:45 PST and the timeToLive value is 5000, then this message will expire at 04/05/05 1:30:50 PST. Once a message expires it will not be delivered to any other clients.


Implementation
    public function get timeToLive():Number
    public function set timeToLive(value:Number):void
Constructor Detail
AbstractMessage()Constructor
public function AbstractMessage()

Language Version : ActionScript 3.0
Product Versions : BlazeDS 4, LCDS 3
Runtime Versions : Flash Player 9, AIR 1.1

Constructs an instance of an AbstractMessage with an empty body and header. This message type should not be instantiated or used directly.

Method Detail
toString()method
public function toString():String

Language Version : ActionScript 3.0
Product Versions : BlazeDS 4, LCDS 3
Runtime Versions : Flash Player 9, AIR 1.1

Returns a string representation of the message.

Returns
String — String representation of the message.
Constant Detail
DESTINATION_CLIENT_ID_HEADERConstant
public static const DESTINATION_CLIENT_ID_HEADER:String = DSDstClientId

Language Version : ActionScript 3.0
Product Versions : BlazeDS 4, LCDS 3
Runtime Versions : Flash Player 9, AIR 1.1

Messages pushed from the server may arrive in a batch, with messages in the batch potentially targeted to different Consumer instances. Each message will contain this header identifying the Consumer instance that will receive the message.

ENDPOINT_HEADERConstant 
public static const ENDPOINT_HEADER:String = DSEndpoint

Language Version : ActionScript 3.0
Product Versions : BlazeDS 4, LCDS 3
Runtime Versions : Flash Player 9, AIR 1.1

Messages are tagged with the endpoint id for the Channel they are sent over. Channels set this value automatically when they send a message.

FLEX_CLIENT_ID_HEADERConstant 
public static const FLEX_CLIENT_ID_HEADER:String = DSId

Language Version : ActionScript 3.0
Product Versions : BlazeDS 4, LCDS 3
Runtime Versions : Flash Player 9, AIR 1.1

This header is used to transport the global FlexClient Id value in outbound messages once it has been assigned by the server.

PRIORITY_HEADERConstant 
public static const PRIORITY_HEADER:String = DSPriority

Language Version : ActionScript 3.0
Product Versions : BlazeDS 4, LCDS 3
Runtime Versions : Flash Player 9, AIR 1.1

Messages sent by a MessageAgent can have a priority header with a 0-9 numerical value (0 being lowest) and the server can choose to use this numerical value to prioritize messages to clients.

REMOTE_CREDENTIALS_CHARSET_HEADERConstant 
public static const REMOTE_CREDENTIALS_CHARSET_HEADER:String = DSRemoteCredentialsCharset

Language Version : ActionScript 3.0
Product Versions : BlazeDS 4, LCDS 3
Runtime Versions : Flash Player 9, AIR 1.1

Messages that need to set remote credentials for a destination may also need to report the character-set encoding that was used to create the credentials String using this header.

REMOTE_CREDENTIALS_HEADERConstant 
public static const REMOTE_CREDENTIALS_HEADER:String = DSRemoteCredentials

Language Version : ActionScript 3.0
Product Versions : BlazeDS 4, LCDS 3
Runtime Versions : Flash Player 9, AIR 1.1

Messages that need to set remote credentials for a destination carry the Base64 encoded credentials in this header.

REQUEST_TIMEOUT_HEADERConstant 
public static const REQUEST_TIMEOUT_HEADER:String = DSRequestTimeout

Language Version : ActionScript 3.0
Product Versions : BlazeDS 4, LCDS 3
Runtime Versions : Flash Player 9, AIR 1.1

Messages sent with a defined request timeout use this header. The request timeout value is set on outbound messages by services or channels and the value controls how long the corresponding MessageResponder will wait for an acknowledgement, result or fault response for the message before timing out the request.

STATUS_CODE_HEADERConstant 
public static const STATUS_CODE_HEADER:String = DSStatusCode

Language Version : ActionScript 3.0
Product Versions : BlazeDS 4, LCDS 3
Runtime Versions : Flash Player 9, AIR 1.1

A status code can provide context about the nature of a response message. For example, messages received from an HTTP based channel may need to report the HTTP response status code (if available).