The FAULT event type; indicates that the Channel faulted.
public var faultCode:String
Language Version :
Product Versions :
BlazeDS 4, LCDS 3
Runtime Versions :
Flash Player 9, AIR 1.1
Provides access to the destination-specific failure code. For more
specific details see the faultString and
The format of the fault codes are provided by the remote destination,
but will typically have the following form: host.operation.error
For example, "Server.Connect.Failed" and Channel.Connect.Failed.
Channel.Connect.Failed is issued by the Channel class and its subclasses
(RTMPChannel, AMFChannel, HTTPChannel, and so forth) whenever there is an issue
in a Channel's connect attempts to the remote destination. Channel.Call.Failed is
issued by the AMFChannel when the channel is already connected but it gets a
Call.Failed code from its underlying NetConnection.
Only the AMFChannel class listens for NetConnection.Call.Failed, which gets
converted to Channel.Call.Failed.
Constructs an instance of this event with the specified type.
Note that the rejected and connected arguments that correspond to properties
defined by the super-class ChannelEvent were not originally included in this method signature and have been
added at the end of the argument list to preserve backward compatibility even though this signature differs from
type:String — The type of the event.
bubbles:Boolean (default = false) — Indicates whether the event can bubble up the display list hierarchy.
cancelable:Boolean (default = false) — Indicates whether the behavior associated with the event can be prevented.
channel:Channel (default = null) — The Channel generating the event.
reconnecting:Boolean (default = false) — Indicates whether the Channel is in the process of
reconnecting or not.
code:String (default = null) — The fault code.
level:String (default = null) — The fault level.
description:String (default = null) — The fault description.
rejected:Boolean (default = false) — Indicates whether the Channel's connection has been rejected,
which suppresses automatic reconnection.
connected:Boolean (default = false) — Indicates whether the Channel that generated this event
is already connected.