Packagemx.messaging.messages
Classpublic class AsyncMessage
InheritanceAsyncMessage Inheritance AbstractMessage Inheritance Object
Implements ISmallMessage
Subclasses AcknowledgeMessage, CommandMessage

Language Version : ActionScript 3.0
Product Versions : BlazeDS 4, LCDS 3
Runtime Versions : Flash Player 9, AIR 1.1

AsyncMessage is the base class for all asynchronous messages.



Public Properties
 PropertyDefined By
 Inheritedbody : Object
The body of a message contains the specific data that needs to be delivered to the remote destination.
AbstractMessage
 InheritedclientId : String
The clientId indicates which MessageAgent sent the message.
AbstractMessage
  correlationId : String
Provides access to the correlation id of the message.
AsyncMessage
 Inheriteddestination : String
The message destination.
AbstractMessage
 Inheritedheaders : Object
The headers of a message are an associative array where the key is the header name and the value is the header value.
AbstractMessage
 InheritedmessageId : String
The unique id for the message.
AbstractMessage
 Inheritedtimestamp : Number
Provides access to the time stamp for the message.
AbstractMessage
 InheritedtimeToLive : Number
The time to live value of a message indicates how long the message should be considered valid and deliverable.
AbstractMessage
Public Methods
 MethodDefined By
  
AsyncMessage(body:Object = null, headers:Object = null)
Constructs an instance of an AsyncMessage with an empty body and header.
AsyncMessage
 Inherited
toString():String
Returns a string representation of the message.
AbstractMessage
Public Constants
 ConstantDefined By
 InheritedDESTINATION_CLIENT_ID_HEADER : String = DSDstClientId
[static] Messages pushed from the server may arrive in a batch, with messages in the batch potentially targeted to different Consumer instances.
AbstractMessage
 InheritedENDPOINT_HEADER : String = DSEndpoint
[static] Messages are tagged with the endpoint id for the Channel they are sent over.
AbstractMessage
 InheritedFLEX_CLIENT_ID_HEADER : String = DSId
[static] This header is used to transport the global FlexClient Id value in outbound messages once it has been assigned by the server.
AbstractMessage
 InheritedPRIORITY_HEADER : String = DSPriority
[static] Messages sent by a MessageAgent can have a priority header with a 0-9 numerical value (0 being lowest) and the server can choose to use this numerical value to prioritize messages to clients.
AbstractMessage
 InheritedREMOTE_CREDENTIALS_CHARSET_HEADER : String = DSRemoteCredentialsCharset
[static] Messages that need to set remote credentials for a destination may also need to report the character-set encoding that was used to create the credentials String using this header.
AbstractMessage
 InheritedREMOTE_CREDENTIALS_HEADER : String = DSRemoteCredentials
[static] Messages that need to set remote credentials for a destination carry the Base64 encoded credentials in this header.
AbstractMessage
 InheritedREQUEST_TIMEOUT_HEADER : String = DSRequestTimeout
[static] Messages sent with a defined request timeout use this header.
AbstractMessage
 InheritedSTATUS_CODE_HEADER : String = DSStatusCode
[static] A status code can provide context about the nature of a response message.
AbstractMessage
  SUBTOPIC_HEADER : String = DSSubtopic
[static] Messages sent by a MessageAgent with a defined subtopic property indicate their target subtopic in this header.
AsyncMessage
Property Detail
correlationIdproperty
correlationId:String

Language Version : ActionScript 3.0
Product Versions : BlazeDS 4, LCDS 3
Runtime Versions : Flash Player 9, AIR 1.1

Provides access to the correlation id of the message. Used for acknowledgement and for segmentation of messages. The correlationId contains the messageId of the previous message that this message refers to.


Implementation
    public function get correlationId():String
    public function set correlationId(value:String):void

See also

Constructor Detail
AsyncMessage()Constructor
public function AsyncMessage(body:Object = null, headers:Object = null)

Language Version : ActionScript 3.0
Product Versions : BlazeDS 4, LCDS 3
Runtime Versions : Flash Player 9, AIR 1.1

Constructs an instance of an AsyncMessage with an empty body and header. In addition to this default behavior, the body and the headers for the message may also be passed to the constructor as a convenience. An example of this invocation approach for the body is: var msg:AsyncMessage = new AsyncMessage("Body text"); An example that provides both the body and headers is: var msg:AsyncMessage = new AsyncMessage("Body text", {"customerHeader":"customValue"});

Parameters
body:Object (default = null) — The optional body to assign to the message.
 
headers:Object (default = null) — The optional headers to assign to the message.
Constant Detail
SUBTOPIC_HEADERConstant
public static const SUBTOPIC_HEADER:String = DSSubtopic

Language Version : ActionScript 3.0
Product Versions : BlazeDS 4, LCDS 3
Runtime Versions : Flash Player 9, AIR 1.1

Messages sent by a MessageAgent with a defined subtopic property indicate their target subtopic in this header.