public function loadState(state:Object):void| Language Version : | ActionScript 3.0 | 
| Runtime Versions : | Flash Player  9, AIR 1.1 | 
	  Loads the state of this object.
	  
	  
 Parameters 
|  | state:Object— State of this object to load.
	  This will be null when loading the initial state of the application. | 
 Example The following code loads the selected index and search string
	  from the saved state.
	  
	  public function loadState(state:Object):void
	  {
	  	// First, check to see if state is null. When the app is reset
	  	// back to its initial state, loadState() is passed null.
	  	if (state == null)
	  	{
	 		myList.selectedIndex = -1;
	  		mySearchInput.text = "";
	  	}
	  	else
	  	{
	  		myList.selectedIndex = state.selectedIndex;
	  		mySearchInput.text = state.searchString;
	  	}
	  }
	  
	  
	   public function saveState():Object| Language Version : | ActionScript 3.0 | 
| Runtime Versions : | Flash Player  9, AIR 1.1 | 
	  Saves the state of this object. 
	  The object contains name:value pairs for each property
	  to be saved with the state. 
	 	  
The History Manager collects the state information from all components
	  and encodes the information in a URL format. Most browsers have a length
	  limitation on URLs, so the state information returned should be as minimal
	  as possible.
	 	  Returns|  | Object— The state of this object. | 
 Example The following code saves the selected index from a List, and
	  a search string.
	  
	  public function saveState():Object
	  {
	  	var state:Object = {};
	 	  	state.selectedIndex = myList.selectedIndex;
	  	state.searchString = mySearchInput.text;
	 	  	return state;
	 }
	 
	 	   public function toString():String| Language Version : | ActionScript 3.0 | 
| Runtime Versions : | Flash Player  9, AIR 1.1 | 
	  Converts this object to a unique string. 
	  Implemented by UIComponent.
	 	  
Returns|  | String— The unique identifier for this object. |