The ResourceEvent class represents an Event object that is dispatched
when the ResourceManager loads the resource bundles in a resource module
by calling the loadResourceModule() method.
[static]
Dispatched when the resource module SWF file is loading.
ResourceEvent
Property Detail
errorText
property
public var errorText:String
Language Version :
ActionScript 3.0
Product Version :
Flex 3
Runtime Versions :
Flash Player 9, AIR 1.1
The error message if the type is ERROR;
otherwise, it is null.
Constructor Detail
ResourceEvent
()
Constructor
public function ResourceEvent(type:String, bubbles:Boolean = false, cancelable:Boolean = false, bytesLoaded:uint = 0, bytesTotal:uint = 0, errorText:String = null)
Language Version :
ActionScript 3.0
Product Version :
Flex 3
Runtime Versions :
Flash Player 9, AIR 1.1
Constructor.
Parameters
type:String — The value of the type property of the event object. Possible values are:
"progress" (ResourceEvent.PROGRESS)
"complete" (ResourceEvent.COMPLETE)
"error" (ResourceEvent.ERROR)
bubbles:Boolean (default = false) — Determines whether the Event object
participates in the bubbling stage of the event flow.
cancelable:Boolean (default = false) — Determines whether the Event object can be cancelled.
bytesLoaded:uint (default = 0) — The number of bytes loaded
at the time the listener processes the event.
bytesTotal:uint (default = 0) — The total number of bytes
that will ultimately be loaded if the loading process succeeds.
errorText:String (default = null) — The error message of the error
when type is ResourceEvent.ERROR.
Constant Detail
COMPLETE
Constant
public static const COMPLETE:String = complete
Language Version :
ActionScript 3.0
Product Version :
Flex 3
Runtime Versions :
Flash Player 9, AIR 1.1
Dispatched when the resource module SWF file has finished loading.
The ResourceEvent.COMPLETE constant defines the value of the
type property of the event object for a complete event.
The properties of the event object have the following values:
Property
Value
bubbles
false
cancelable
false
currentTarget
The object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of currentTarget.
errorText
Empty
target
The object that dispatched the event;
it is not always the object listening for the event.
Use the currentTarget property to always access the
object that listens for the event.
ERROR
Constant
public static const ERROR:String = error
Language Version :
ActionScript 3.0
Product Version :
Flex 3
Runtime Versions :
Flash Player 9, AIR 1.1
Dispatched when there is an error loading the resource module SWF file.
The ResourceEvent.ERROR constant defines the value of the
type property of the event object for a error event.
The properties of the event object have the following values:
Property
Value
bubbles
false
bytesLoaded
Empty
bytesTotal
Empty
cancelable
false
currentTarget
The object that defines the
event listener that handles the event. For example, if you use the
myButton.addEventListener() method to register an event listener,
myButton is the value of currentTarget.
errorText
target
The object that dispatched the event;
it is not always the object that is listening for the event.
Use the currentTarget property to always access the
object that listens for the event.
PROGRESS
Constant
public static const PROGRESS:String = progress
Language Version :
ActionScript 3.0
Product Version :
Flex 3
Runtime Versions :
Flash Player 9, AIR 1.1
Dispatched when the resource module SWF file is loading.
The ResourceEvent.PROGRESS constant defines the value of the
type property of the event object for a progress event.
The properties of the event object have the following values:
Property
Value
bubbles
false
bytesLoaded
The number of bytes loaded.
bytesTotal
The total number of bytes to load.
cancelable
false
currentTarget
The object that defines the
event listener that handles the event. For example, if you use the
myButton.addEventListener() method to register an event listener,
myButton is the value of currentTarget.
errorText
target
The object that dispatched the event;
it is not always the object that listens for the event.
Use the currentTarget property to always access the
object that is listening for the event.