[static]
The ResizeEvent.RESIZE constant defines the value of the
type property of the event object for a resize event.
ResizeEvent
Property Detail
oldHeight
property
public var oldHeight:Number
Language Version :
ActionScript 3.0
Product Version :
Flex 3
Runtime Versions :
Flash Player 9, AIR 1.1
The previous height of the object, in pixels.
oldWidth
property
public var oldWidth:Number
Language Version :
ActionScript 3.0
Product Version :
Flex 3
Runtime Versions :
Flash Player 9, AIR 1.1
The previous width of the object, in pixels.
Constructor Detail
ResizeEvent
()
Constructor
public function ResizeEvent(type:String, bubbles:Boolean = false, cancelable:Boolean = false, oldWidth:Number, oldHeight:Number)
Language Version :
ActionScript 3.0
Product Version :
Flex 3
Runtime Versions :
Flash Player 9, AIR 1.1
Constructor.
Parameters
type:String — The event type; indicates the action that caused the event.
bubbles:Boolean (default = false) — Specifies whether the event can bubble
up the display list hierarchy.
cancelable:Boolean (default = false) — Specifies whether the behavior
associated with the event can be prevented.
oldWidth:Number (default = NaN) — The previous width of the object, in pixels.
oldHeight:Number (default = NaN) — The previous height of the object, in pixels.
Constant Detail
RESIZE
Constant
public static const RESIZE:String = resize
Language Version :
ActionScript 3.0
Product Version :
Flex 3
Runtime Versions :
Flash Player 9, AIR 1.1
The ResizeEvent.RESIZE constant defines the value of the
type property of the event object for a resize event.
The properties of the event object have the following values:
Property
Value
bubbles
false
cancelable
false
currentTarget
The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget.
oldHeight
The previous height of the object, in pixels.
oldWidth
The previous width of the object, in pixels.
target
The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event.