[static]
The MoveEvent.MOVE constant defines the value of the
type property of the event object for a move event.
MoveEvent
Property Detail
oldX
property
public var oldX:Number
Language Version :
ActionScript 3.0
Product Version :
Flex 3
Runtime Versions :
Flash Player 9, AIR 1.1
The previous x coordinate of the object, in pixels.
oldY
property
public var oldY:Number
Language Version :
ActionScript 3.0
Product Version :
Flex 3
Runtime Versions :
Flash Player 9, AIR 1.1
The previous y coordinate of the object, in pixels.
Constructor Detail
MoveEvent
()
Constructor
public function MoveEvent(type:String, bubbles:Boolean = false, cancelable:Boolean = false, oldX:Number, oldY:Number)
Language Version :
ActionScript 3.0
Product Version :
Flex 3
Runtime Versions :
Flash Player 9, AIR 1.1
Constructor.
Parameters
type:String — The event type; indicates the action that caused the event.
bubbles:Boolean (default = false) — Specifies whether the event can bubble
up the display list hierarchy.
cancelable:Boolean (default = false) — Specifies whether the behavior
associated with the event can be prevented.
oldX:Number (default = NaN) — The previous x coordinate of the object, in pixels.
oldY:Number (default = NaN) — The previous y coordinate of the object, in pixels.
Constant Detail
MOVE
Constant
public static const MOVE:String = move
Language Version :
ActionScript 3.0
Product Version :
Flex 3
Runtime Versions :
Flash Player 9, AIR 1.1
The MoveEvent.MOVE constant defines the value of the
type property of the event object for a move event.
The properties of the event object have the following values:
Property
Value
bubbles
false
cancelable
false
currentTarget
The Object that defines the
event listener that handles the event. For example, if you use
myButton.addEventListener() to register an event listener,
myButton is the value of the currentTarget.
oldX
The previous x coordinate of the object, in pixels.
oldY
The previous y coordinate of the object, in pixels.
target
The Object that dispatched the event;
it is not always the Object listening for the event.
Use the currentTarget property to always access the
Object listening for the event.