The EffectManager class listens for events, such as the show
and move events, dispatched by objects in a Flex application.
For each event, corresponding to an event trigger, it determines if
there is an effect assigned to the object.
If an effect is defined, it plays the effect.
[static]
After this method is called, the EffectManager class ignores
all events, and no effects are triggered, until a call to
resumeEventHandling().
EffectManager
Method Detail
endEffectsForTarget
()
method
public static function endEffectsForTarget(target:IUIComponent):void
Language Version :
ActionScript 3.0
Product Version :
Flex 3
Runtime Versions :
Flash Player 9, AIR 1.1
Immediately ends any effects currently playing on a target.
Parameters
target:IUIComponent — The target component on which to end all effects.
resumeEventHandling
()
method
public static function resumeEventHandling():void
Language Version :
ActionScript 3.0
Product Version :
Flex 3
Runtime Versions :
Flash Player 9, AIR 1.1
Allows the EffectManager class to resume processing events
after a call to the suspendEventHandling() method.
Used internally in conjunction with the
suspendEventHandling() method
so that an effect that is updating the screen
does not cause another effect to be triggered.
suspendEventHandling
()
method
public static function suspendEventHandling():void
Language Version :
ActionScript 3.0
Product Version :
Flex 3
Runtime Versions :
Flash Player 9, AIR 1.1
After this method is called, the EffectManager class ignores
all events, and no effects are triggered, until a call to
resumeEventHandling().
Used internally so that an effect that is updating the screen
does not cause another effect to be triggered.