FlexBitmap is a subclass of the Player's Bitmap class.
It overrides the toString() method
to return a string indicating the location of the object
within the hierarchy of DisplayObjects in the application.
[override]
Returns a string indicating the location of this object
within the hierarchy of DisplayObjects in the Application.
FlexBitmap
Constructor Detail
FlexBitmap
()
Constructor
public function FlexBitmap(bitmapData:BitmapData = null, pixelSnapping:String = auto, smoothing:Boolean = false)
Language Version :
ActionScript 3.0
Product Version :
Flex 3
Runtime Versions :
Flash Player 9, AIR 1.1
Constructor.
Sets the name property to a string
returned by the createUniqueName()
method of the mx.utils.NameUtils class.
This string is the name of the object's class concatenated
with an integer that is unique within the application,
such as "FlexBitmap12".
Parameters
bitmapData:BitmapData (default = null) — The data for the bitmap.
pixelSnapping:String (default = auto) — Whether or not the bitmap is snapped
to the nearest pixel.
smoothing:Boolean (default = false) — Whether or not the bitmap is smoothed when scaled.
Returns a string indicating the location of this object
within the hierarchy of DisplayObjects in the Application.
This string, such as "MyApp0.HBox5.FlexBitmap12",
is built by the displayObjectToString() method
of the mx.utils.NameUtils class from the name
property of the object and its ancestors.
Returns
String — A String indicating the location of this object
within the DisplayObject hierarchy.